ShadPS4 Git (2024/09/05) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 changelog:
* hot-fix: don't skip draws with DS decompression
* video_core/renderer_vulkan: Ignore unsupported shader stages (#778)
* Forgot one (#783)
* Update sceBatchMap2 (#782)
* Surface management rework (3/3) (#370)
* Implemented sceKernelMTypeProtect and sceKernelMProtect (#387)
* Merge pull request #573 from polybiusproxy/shader_recompiler/format
* Merge branch 'shadps4-emu:main' into shader_recompiler/format
* Merge branch 'main' into shader_recompiler/format
* shader_recompiler/frontend: fix `IMAGE_SAMPLE_CD` format
* shader_recompiler/frontend: fix `IMAGE_GATHER4_C_LZ` format
* shader_recompiler/frontend: add information on instruction format assert
* shader_recompiler/frontend: fix V_NOP instruction format
* shader_recompiler/frontend: implement V_NOP
* Merge pull request #764 from StevenMiller123/scePadOpenFix
* Add "support" for pad type remote control
* shader_recompiler: change ir.SetScalarReg() -> SetDst() (#777)
Download:
ShadPS4 Git (2024/09/05) :
buzzheavier
mirrored
usersdrive
Source: Here
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