![EmuCR: ShadPS4 EmuCR: ShadPS4](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSq82wub8xPt2iMafGJytuC8grB4_DkpzvBJ0jyMMX1yqFPVCYhsNlxRixM2VEAfGM7M0dqrb6Yz6u8ydXZoXFMDoJvlt9m3gRj_TYgMDaAhljVCbIXymehujY8iKTBhcFpkftXlD4zQwMXPG-MyvDLXOYi9v8NonqexNwofK1R1drc1zTbGZsyfAulCzO/s320/152868421.png)
ShadPS4 changelog:
* shader_recompiler: Implement render target swizzles when no format is available (#739)
* video_core: Add bounds checking for subspan use in liverpool functions (#717)
* Merge pull request #748 from squidbus/vk-loading
* vulkan: Better support for directly linking a Vulkan support library.
* Merge pull request #740 from LeDragoX/complete-msys2
* docs: fix sdl and qt steps for MSYS2
* Merge pull request #743 from squidbus/macos-build-guide
* Note macOS and Xcode version requirements.
* Merge pull request #741 from squidbus/macos-build-guide
* Add macOS build guide.
Download:
ShadPS4 Git (2024/09/03) : buzzheavier mirrored mixdrop send usersdrive
Source: Here
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