PCSX-Redux Git (2024/09/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1731 from nicolasnoble/more-vector-overloads
* Adding a few more overloads.
* Adding more overloads to psyqo's vector.
* Merge pull request #1730 from nicolasnoble/faster-flushcache
* Saving one instruction in flushcache.
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PCSX-Redux Git (2024/09/11) x64 :
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