PCSX-Redux Git (2024/08/31) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1714 from nicolasnoble/pixel-tracker
* Adding filter-by-pixel to GPU logger.
* Merge pull request #1713 from nicolasnoble/disable-texture-toggle
* Splitting texture disabling between polygons and rectangles.
* Adding a toggle to disable textured primitives.
Download:
PCSX-Redux Git (2024/08/31) x64 :
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