![EmuCR: ShadPS4 EmuCR: ShadPS4](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSq82wub8xPt2iMafGJytuC8grB4_DkpzvBJ0jyMMX1yqFPVCYhsNlxRixM2VEAfGM7M0dqrb6Yz6u8ydXZoXFMDoJvlt9m3gRj_TYgMDaAhljVCbIXymehujY8iKTBhcFpkftXlD4zQwMXPG-MyvDLXOYi9v8NonqexNwofK1R1drc1zTbGZsyfAulCzO/s320/152868421.png)
ShadPS4 changelog:
* kernel: Implement posix_pthread_once (#297)
* Merge pull request #300 from shadps4-emu/regression-fix
* force imedialog to input "shadps4" as name . That way we can pass games that want username . temp solution till imgui dialog prepared
* clang format fix
* Remove bc6
* shader_recompiler: Normal gathers
* rasterizer: Bump staging to 1GB
* liverpool_to_vk: Add more surface formats
* Add comments
* emulator: Add libSceUlt too
* emulator: Add libSceFiber and simplify logic
* event_queue: Add clear flag to events and don't return error
* gnmdriver: Fix incorrect trailing nop insertion in indirect draws
* fs: Defeat games with double slashes
Download:
ShadPS4 Git (2024/07/18) : gofile mirrored send uloz usersdrive
Source: Here
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