![EmuCR:DeSmuME EmuCR:DeSmuME](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt43oPotE7XrC0vyzfWTqwTLlAVbWjN4GQm8qcg3Tea6_nsaMz6XY6p89YoSOFyUuk4i4EEjMV6_1iiTXs7bVzmMsWH6aHfTwkgFqpmQ71SrT-APqeZMgvPSv-Pdy8AhC0YdHG9yCN3La4/s320/desmume-135.png)
DeSmuME Git Changelog:
* OpenGL ES Renderer: Use the proper ES extension header, and also avoid double #defining some of the tokens.
* OpenGL Renderer: Return to a more traditional method of doing texture reads in shaders, effectively removing dependent texture reads where appropriate.
* OpenGL ES Renderer: Do some minor changes/fixes.
Download:
DeSmuME Git (2024/07/11) x64 : gofile mirrored send usersdrive
Source: Here
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