![EmuCR: mGBA EmuCR: mGBA](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCakssqH83cURtHoFIOFOuEfsstC0Nrq212Igss70tP1vIK6cvrvMgLcMVcDSeW9LLfRpQwMg3ExuZBqOF4SPtbPju1W2AftJ2ge7gL1D62g9z-VAoSnBpsel4a_51QcIKdrgHju3-XK8/s1600/1.png)
Features:
* Highly accurate Game Boy Advance hardware support[1].
* Game Boy/Game Boy Color hardware support.
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Local (same computer) link cable support.
* Save type detection, even for flash memory size[2].
* Support for cartridges with motion sensors and rumble (only usable with game controllers).
* Real-time clock support, even without configuration.
* Solar sensor support for Boktai games.
* Game Boy Camera and Game Boy Printer support.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Rewind by holding Backquote.
* Frameskip, configurable up to 10.
* Screenshot support.
* Cheat code support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video, GIF, WebP, and APNG recording.
* e-Reader support.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP and 7z files.
* IPS, UPS and BPS patch support.
* Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Cores available for RetroArch/Libretro and OpenEmu.
* Community-provided translations for several languages via Weblate.
* Many, many smaller things.H
mGBA Git Changelog:
* Util: Remember to free memory in tests
* Util: Start adding CircleBuffer tests
* Qt: Remove debug message from CMakeLists
* 3DS: Handle audio resampling in DSP
* Util: Start bringing up better audio resampling
Download:
mGBA Git (2024/04/12) x64 : 1cloudfile mirrorace mirrored send usersdrive
Source: Here
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