DuckStation Git (2024/04/01) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* VulkanDevice: Use vkCmdClearAttachments() to avoid render pass restart
* Qt: Update glyph ranges
* Update the Simple-Chinese Translation to latest. (#3142)
* Qt: Minor typo corrections
* GPU/HW: Enable feedback loops for rendering
* GPUDevice: Add support for feedback loops
* dep: Update Vulkan-Headers to v1.3.279
* CPU/NewRec: Fix lwl/lwr on ARM
* Qt: Use window modality for message boxes
* Qt: Fix native message boxes on MacOS
* Atualização Português do Brasil (#3141)
* Qt: Ensure settings are writable before running setup wizard
* SettingsInterface: Add Error to Save()
* FileSystem: Add Error to CreateDirectory()/RenamePath()
* GPU: Fix HW readback counter
* CPU/NewRec: Fix register corruption in swl/swr
* CPU/NewRec: Fix PGXP desync
* FileSystem: Use PathCchCanonicalizeEx() for GetWin32Path()
* FileSystem: Handle paths longer than MAX_PATH on Windows
* GameDB: Motor Toon Grand Prix
* SPU: Ignore End+Mute flag for noise channels
* CI: Enable DBus for Linux deps build
* GPU/HW: Fix box downsampling with FMVs
* Pad: Fix unconditional memory card replug on load state
* GPU/HW: Fix height incorrect doubling in interleaved 480i mode
* Atualização Português do Brasil (#3139)
* D3D11Device: Add MAP_DISCARD fallback path for uniform streaming
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Source:Here
2024-04-01
Tags:
Console,
Dev_Build,
DuckStation,
PS
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