GearSystem v3.5.0 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.
Features:
- Highly accurate Z80 core.
- Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
- External RAM support with save files.
- Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
- SMS2 only 224 mode support.
- Internal database for rom detection.
- Sound emulation using SDL Audio and Sms_Snd_Emu library.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.
GearSystem v3.5.0 Changelog:
Support for YM2413
Native file dialogs
Drag and drop rom files to open
Overscan options
Improved Game Gear timings
Improved PAL detection
Debugger improvements
Custom folders for saves and savestates
Scaling improvements like fit to window size or fit to window height
Hide cursor when hovering output window or when main menu is disabled
Load symbol files from command line
Support for WLA symbol files
Improve input response time
Save screenshots
Support for WSL
Automatic builds in GitHub Actions
Several bug fixes
Add support for zoomed sprites in SMS/GG modes
Pixel perfect rendering even with non integer HDPI values on Windows
Fixed bug where when resetting, the first opcode would not be disassembled. by @samizzo in #50
Added a generalised shortcut system so any gui events can have a shortcut key defined in the config.ini by @samizzo in #52
add retrofw target by @Poligraf in #55
Fix window title flicker by @clbr in #74
Define install and uninstall targets by @TomChapple in #94
Update NFDe implementation to v1.1.1 by @TomChapple in #96
Download: GearSystem v3.5.0
Source: Here
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