BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Remove unused import
* Fix typos from `&&`/`||` refactoring
* Move `&&`/`||` to start of next line in Emulation.Cores project
* Use UtcNow instead of Now
* Add optimization for >>1k fps scenarios
* Don't unnecessarily create and return a Dictionary from GetAxisValues
* -1 list allocation per frame yay
* Simplify logic in OverrideAdapter
* Optimize IsLoaded
* Replace some spaces used as indentation
Download:
BizHawk Git (2024/03/27) : 1cloudfile mirrorace mirrored pixeldrain send uloz usersdrive
Source: Here
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