PCSX-Redux Git (2024/02/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1565 from nicolasnoble/unerasable-breeakpoints
* Fixing undeletable breakpoints
* Merge pull request #1564 from nicolasnoble/binutils-2.42
* Bumping to binutils 2.42.
* Merge pull request #1562 from nicolasnoble/faster-memcpy
* Adjusting comments.
* Better split + documentation.
* Also adding __wrap_memset.
* Adding a faster, optional memcpy implementation.
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