PPSSPP Git (2024/01/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #18725 from hrydgard/additional-beta-fixes
* Don't apply smart 2d texture filter to video.
* Slight improvement to extra assert info (set special info on pause screen)
* GameInfo: Try to reduce the locking a bit.
* Fix issue on EmuScreen after a crash
* GameInfoCache: Move some I/O out of the mutex. There's more to do.
* Webserver: Reduce connection timeout
* EmuScreen: Need to call UIContext::BeginFrame at some point in all cases.
* Merge pull request #18724 from hrydgard/restart-graphics-windows
* Change approach (call from NativeFrame instead). Add Mac support
* Limit to Windows to fix linker error
* Windows: Add "Restart Graphics" to the debug menu. Useful to debug resource lifetime issues.
* Merge pull request #18723 from hrydgard/requester-tokens
* Fix a particular type of race condition in file dialog requests
* Merge pull request #18722 from hrydgard/neon-conversions
* Fix NEON compilation error on strict compilers. Fixes #18688
* Merge pull request #18721 from hrydgard/fix-pause-screen-old-mali
* EmuScreen: Use CLEAR instead of DONT_CARE to help the render pass merger.
* Merge pull request #18718 from hrydgard/fix-running-prx-on-scoped-storage
* Cleaner way
* Try a compromise with the paths
* Sneak in catching an Android exception
* Android: Fix running plain PRXs on scoped storage. Minor cleanup.
* Merge pull request #18719 from hrydgard/update-rcheevos-again
* Update rcheevos yet again
* Merge pull request #18717 from hrydgard/gradle-deprecations
* Fix some gradle deprecation warnings
* Upgrade gradle again
* Merge pull request #18716 from hrydgard/new-validation-fixes
* Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops
* Vulkan: Semaphore-per-frame seems to be the way to go, according to the new validation layers.
* Merge pull request #18715 from hrydgard/more-beta-fixes
* Vulkan: Attempt to fix some more shutdown race conditions, simplify.
* Vulkan: Minor descriptor write optimization, add some debug asserts
* Merge pull request #18714 from lvonasek/compat-openxr-shadow-destiny
* OpenXR - Shadow of Destiny VR camera fixed
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PPSSPP Git (2024/01/19) x64 :
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PPSSPP Git (2024/01/19) Android :
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Source: Here
2024-01-19
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