PCSX-Redux Git (2024/01/26) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1556 from nicolasnoble/allow-rcnt-jitter
* Allowing rcnt's jitter hack.
* Merge pull request #1555 from nicolasnoble/breakpoint-in-breakpoint
* Ensuring it is possible to create breakpoints within breakpoints.
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PCSX-Redux Git (2024/01/26) x64 :
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