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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/01/02) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1528 from nicolasnoble/misc-psyqo
* Fixing a few more divisions in the fixed point class.
* static_assert the font system.
* C++-ify SoftMath::crossProductVec3
* Adding LV read.
* API change: read -> readRaw
* IWYU
* Merge pull request #1527 from grumpycoders/fixing-trace
* Fixing CPU trace

Download:
PCSX-Redux Git (2024/01/02) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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