2023-05-24

yuzu Git (2023/05/24)

EmuCR: yuzuyuzu Git (2023/05/24) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

rpcs3 Git (2023/05/24)

EmuCR: rpcs3 rpcs3 Git (2023/05/24) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

Citra Git (2023/05/24)

EmuCR: CitraCitra Git (2023/05/24) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Vita3K Git (2023/05/24)

EmuCR: Vita3KVita3K Git (2023/05/24) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

DuckStation Git (2023/05/24)

EmuCR: DuckStation DuckStation Git (2023/05/24) is compiled. Fast-ish PlayStation 1 emulator for PC and Android.

VisualBoyAdvance-M Git (2023/05/24)

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2023/05/24) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

Dolphin Git 5.0-19431

EmuCR: DolphinDolphin Git 5.0-19431 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

PPSSPP Git (2023/05/24)

EmuCR: PPSSPPPPSSPP Git (2023/05/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Play! Git (2023/05/24)

EmuCR: Play!Play! Git (2023/05/24) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

DOSBox-Staging Git (2023/05/24)

EmuCR: DOSBoxDOSBox-Staging Git (2023/05/24) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

mGBA Git (2023/05/24)

EmuCR: mGBAmGBA Git (2023/05/24) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Emu28 v1.37

EmuCR:Emu28Emu28 v1.37 is released. Emu28 is an emulator for the Clamshell series calculators HP18C and HP28C. It base on the sources of the famous HP calculator emulator Emu48 and is published under the GPL. The emulator is running on all Win32 platforms.

KEGS v1.26

KEGS v1.26 is released. Kegs is An Apple IIgs emulator for Mac OS X, Linux, and Unix/X11.

Z64K (2023/05/22)

EmuCR: Z64K Z64K (2023/05/22) is released. Pixel exact emulation of the Commodore 64, VIC 20 and Atari 2600 written entirely in Java. The emulators should run on any platform with an updated java runtime environment installed.

Joyce v2.4.2

EmuCR:Joyce Joyce v2.4.2 is released. Joyce emulates the Amstrad PCW on Unix, Windows and Mac OS X. Since it's written using SDL, it shouldn't be too hard to port it to other platforms such as MacOS Classic or BeOS.

WinUAE v5.0.0 Beta 13 RC5

EmuCR:WinUAEWinUAE v5.0.0 Beta 13 RC5 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

Swiss r1476

Swiss r1476 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.

bsnes (2023/05/23)

EmuCR:bsnes Emulatorsbsnes (2023/05/23) is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.