yuzu Git (2023/12/17) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #12378 from liamwhite/offsetof
* set: add cstddef for offsetof macro
* Merge pull request #12377 from ameerj/tfb-batch-oopsie
* gl_buffer_cache: Fix tfb binding typo
* Merge pull request #12345 from liamwhite/a-flock-of-seagulls
* renderer_vulkan: bound async presentation queue growth
* Merge pull request #12335 from t895/per-game-settings
* android: Rework InstallableProperty view with icon
* android: Prevent editing non-savable settings in per-game settings
* android: Pre-select custom config in game launch dialog
* android: Use confirmation dialog when deleting shader cache
* android: Always use custom settings when launched from intent
* settings: Allow vsync to be changed per-game
* android: Adjust variable name format for native config
* android: Add game dir entries to FilesystemProvider
* android: Fix games list loading thread safety
* android: Collect latest information for games list
* android: Remove global save import/exporter UI
* android: Compare all properties between games in DiffCallback
* android: Expose MemoryUtil size formatting function
* android: Add JNI initialization information for Game class
* settings: Allow CPU Debug and Fastmem to be changed per-game
* android: Add per-game drivers
* android: Add per-game settings
* android: Add Game properties
* frontend_common: Fix settings reload bug
* android: Refactor settings to expose more options
* Merge pull request #12331 from liamwhite/layer-confusion
* vi: fix confusion between closing and destroying layers
* Merge pull request #12184 from Kelebek1/system_settings
* Make system settings persistent across boots
* Merge pull request #12237 from liamwhite/nce-sigtrap
* nce: adjust initialization for repeated calls
* nce: implement instruction emulation for misaligned memory accesses
* Merge pull request #12290 from liamwhite/deferred-path-split
* Improve path splitting speed
* Merge pull request #12344 from liamwhite/its-free-real-estate
* video_core: lock interval map update
* video_core: use interval map for page count tracking
* Merge pull request #12358 from liamwhite/optimized-alloc
* common: use memory holepunching when clearing memory
* Merge pull request #12359 from german77/real_shared
* core: Make sure npad is initialized
* core: hid: Clean up headers
* service: hid: Allow to create multiple instances of shared memory
* ssl: fix output byte buffer size issue (#12372)
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