PCSX2 Git (2023/12/24) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
PCSX2 Git Changelog:
* SDLInputSource: Optionally load game_controller_db.txt from data dir
* GameDB: Add merge targets for Wave Rally
* GS/HW: Only update dirty if intersects + fix tex is rt regions
* UnitTests: Hopefully fix random failures based on load address
* Common: Replace x86_intrin.h with generic Intrin.h
* Misc: Remove explicit PCH include, switch to SPDX
* Qt: Force include PrecompiledHeader.h for MSBuild
* Misc: Slim down PCH
* Misc: Fix clang warnings
* Common: Don't include x86_intrin.h globally
* Misc: Purge OFFSETOF
* Misc: Simplify platform/compiler macros
* Misc: Simplify assertion macros
* GS: Replace ASSERT() with pxAssert()
* Misc: Always use C++20 constinit
* Misc: Purge _M_AMD64 define
* TextureDecompress: Remove non-SSE code paths
* GS: Move privileged register dump to GSRenderer.cpp
* Common: Purge unused macros
* Common: Remove macro checks for unsupported platforms
* Misc: Replace likely/unlikely with C++20 equivalents
* StringUtil: Replace StartsWith/EndsWith with C++20 equivalents
* FileSystem: Purge GetDisplayNameFromPath()
* CDVD: Simplify compressed ISO detection
* Perfmon: Fix statistics for GS dump runner to ignore idle frames
* GS/HW: Fix texture shuffles with reversed co-ords
* PerfMon: Fix statistics for games with idle frames
* DumpRunner: Fix script handling of paths containing square brackets
* GS/PCRTC/HW: Correct height of framebuffer reads
* Debugger: Add memory search types: GreaterThan(OrEqual), LesserThan(OrEqual), and Not Equal (#10441)
* GameDB: Various fixes
* DiscordRPC: Show session time in Discord Rich Presence
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