PCSX-Redux Git (2023/12/20) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1498 from nicolasnoble/irq-auto-black-hole
* Fixing lost IRQ problem.
* Merge pull request #1497 from nicolasnoble/psyqo-dma-fixes
* Derp, missed another dma count.
* There's only 6 dma channels.
* Don't let the compiler guess this volatile.
* Acknowledge chain-DMA properly.
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