DuckStation Git (2023/12/18) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* CI: Bump actions versions
* MSBuild: Only link with Zydis in Debug builds
* MSBuild: Purge 32-bit targets
* CI/Windows: Use Clang-CL instead of MSVC
* CPU/CodeCache: Fix rewinding on Apple Silicon
* MSBuild: We don't need WinPixEventRuntime in Release builds
* System: Fix rewind throttling at half speed
* System: Fix crash on emptying rewind buffer
* System: Fix incorrect rewind VRAM estimation
* MetalDevice: Defer release of layer drawables
* MetalDevice: Explicitly bind fragment resources
* MetalDevice: Fix incorrect mipmap texture creation
* Qt: Fix game properties dialogs keeping app open
Download:
DuckStation Git (2023/12/18) :
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mirrorace
mirrored
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usersdrive
Source:Here
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