DaedalusX64 Git (2023/12/12) is compiled. DaedalusX64 is a Nintendo 64 emulator for Linux and PSP, with plans to port to Windows, Mac, PS Vita among other platforms. The PSP port is noteworthy for being the fastest N64 emulator ever on the platform, achieving close to or even full speed in many titles.
DaedalusX64 Git Changelog:
* Merge pull request #54 from howard0su/w32_audio
* Defaut to use async process ALIST on Windows
* Merge pull request #49 from howard0su/pspui
* Fix a bug in x64 dynarec
* Fix PSP build
* Move UIContext to Graphics
* Fix 3DS build
* Fix CI windows build
* Fix 3ds build
* Fix env in workflow yml
* Merge branch 'master' into pspui
* Add 3DS CI build (#53)
* Add vcpkg installation script
* Fix Windows x64 dynarec
* Fix windows x64 dynarec
* Enable AMD64 dynarec again
* Fix Dynarec X64 bug on Windows
* Try to fix OSX
* osx has this support
* Fix debug build
* Try to fix linux build
* try to render utf8
* Fix font height API on TTF
* support OSX and enable screen scale
* Fix display on Windows
* fix compile error
* Disable amd64 dynarec for now
* Fix windows
* different approach to handle x64 dynarec
* Fix Windows build
* Merge branch 'master' into pspui
* Merge branch 'master' into pspui
* Handle special character
* enable debug build of win32
* Fix 3DS
* Use release build
* Make Win32 build on Release
* Fix PSP build
* Revert the sdl2_ttf cmake module
* Fix PSP build
* Fix PSP build
* Fix PSP Build
* Rename sdl2_ttf-config.cmake to FindSDL2_ttf.cmake
* Fix PSP build
* Add more UI elements
* fix psp build
* Add cmake modeul for sdl2 ttf
* Fix build
* More fixes on PSP
* Fix CI
* Add stick support
* Add input support
* UI is showing
* Move DrawText.h to UI
* Add back PSP output about color mode
* rename to avoid conflict
* Always Install resources for UI
* Start working on UIContext implementation
* Get Code compiled
* Cleanup UI code for platform independent
* move PSP UI to top level
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