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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/11/27) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1473 from nicolasnoble/psyq-bizarre-reloc
* Handling psyq "from end" relocation type.
* action -> function
* Merge pull request #1472 from nicolasnoble/webserver-tweaks
* Adding more endpoints to the cd path.
* Merge pull request #1471 from nicolasnoble/ppf-trail-fix
* Properly patching trailing bytes of a sector.
* Merge pull request #1470 from nicolasnoble/multisector-write
* Fixing multisector CD writes.
* Merge pull request #1469 from nicolasnoble/better-webserver-messages
* Adding better cd patching web server messages.

Download:
PCSX-Redux Git (2023/11/27) x64 : 1cloudfile gofile mirrorace pixeldrain send uloz usersdrive
Source:Here



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