EmuCR Feeds
Email Us

EmuCR: DuckStation DuckStation Git (2023/10/02) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Drop branch from title bar
* Merge pull request #3023 from andercard0/master
* Atualização Português do Brasil
* dep/simpleini: Replace sprintf() with snprintf()
* dep/WinPixEventRuntime: Fix incorrect ARM64 DLL
* CPU: Use lookup tables for memory access
* CPU: Make namespacing explicit
* Common: Fix build with ARM64 clang-cl
* dep/vixl: Fix build with clang-cl
* dep/vixl: Fix unrepresentable constants
* dep/cubeb: Disable winmm on Windows/ARM64
* Common: Add MemsetPtrs()
* CDImageCHD: Add SSE/NEON implementation of CopyAndSwap()
* CDROM: Add NEON implementation of GetPeakVolume()
* Common: Add intrin.h
* Common: Move CPU macros to types.h
* CPU: Warning fix
* RegTest: Fix double renderer parameter
* GPU: Fix crash with Box Downsampling/Auto Resolution Scale
* Bus: Fix RAM mirrors with LUT fastmem
* CMake: Fix Mac build
* Bus: Fix running multiple DuckStation instances
* System: Only update played time when game list is loaded
* Settings: TTY logging is no longer an enhancement

Download:
DuckStation Git (2023/10/02) : gofile pixeldrain send
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!