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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/09/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1434 from nicolasnoble/asan
* Different libuv thread shutdown strategy to avoid leaks.
* Fixing curl memory leak.
* Let's not build mips tests using asan.
* Mismatched new[] / delete[].
* Properly naming asan job.
* Trying to make asan work.
* Plugging another leak.
* Fixing openbios build when in asan mode.
* Adding asan github workflow.
* Some more leaks.
* Memory leak on CueFile objects.
* First pass at resolving various asan issues.

Download:
PCSX-Redux Git (2023/09/06) x64 : 1cloudfile gofile multiup pixeldrain send uloz
Source:Here



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