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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/09/02) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1431 from nicolasnoble/bezier-quads
* Small speed enhancement.
* Making the bezier curve example prettier.
* Merge pull request #1432 from nicolasnoble/bit-more-setters
* Adding a few more setters.
* Merge pull request #1428 from nicolasnoble/bezier-3d
* Adding 3D bezier computation.
* Merge pull request #1427 from nicolasnoble/more-gitignore
* Some .gitignore tweaks.
* Merge pull request #1422 from nicolasnoble/bezier
* Properly commenting the example.
* Making the line a bit more visible.
* Upgrading to 640x480, and using PolyLines.
* Vec2 to Vertex conversion.
* Faster math.
* Merge remote-tracking branch 'upstream/main' into bezier
* Smoother animation.
* Bezier code for psyqo.
* Derp.
* Merge pull request #1424 from nicolasnoble/psyqo-eastl
* Some EASTL touchups.
* Merge pull request #1425 from nicolasnoble/coroutine-value
* Fixing psyqo's coroutine value return mechanism.
* Merge pull request #1426 from nicolasnoble/psyqo-interlaced
* Ensuring interlace mode waits properly.

Download:
PCSX-Redux Git (2023/09/02) x64 : 1cloudfile gofile multiup pixeldrain send uloz
Source:Here



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