![EmuCR: DOSBox EmuCR: DOSBox](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvPLBv1ZWI4_aq4N7o25jgnztHfDB1ysFrmlutdpB3F40uaEQF-RXczoEdnDfpA-bv5qz1qi_TncXm-FDKj5u80ZEj7gc3c8aa0mjU6pf74pSxfS2ydf7JKO77t0ylQso5f8jdS46jGoaS/s320/dosbox-staging.png)
DOSBox-Staging Git Changelog:
* Fix unneeded empty lines in 'TREE | MORE' display
* Extract shader changing logic into a function
* Turn C_OPENGL ifdefs into runtime checks or remove them altogether
* Make RenderingBackend::OpenGl always available
* Reinit render module when the rendering backend changes
* Add missing RENDER_Init() to render.h
* Add RENDER_Reinit()
* Only auto-switch shaders in OpenGL output mode
* Add GFX_GetRenderingBackend()
* Refactor SCREEN_TYPES enum into RenderingBackend and move it to video.h
* Fix flicker in some games due to mouse driver breaking double buffering
Download:
DOSBox-Staging Git (2023/09/17) x64 : 1cloudfile gofile multiup pixeldrain send uloz usersdrive
Source: Here
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