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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/08/23) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1404 from nicolasnoble/fix-libuv
* Fixing build.
* Merge pull request #1403 from nicolasnoble/psyqo-stuff
* Adding fixedpoint and trigonometry example.
* Adding trigonometric functions.
* Adding fixed-point math.
* Just using globbing to build psyqo.
* Embettering the scenes accessors a bit.
* Adding timer literals.
* Fixing variable names. How is this even valid C++ ?
* Merge pull request #1402 from nicolasnoble/abort-cleanup
* Using C++-style noreturn decorations.
* Properly flagging abort to be noreturn.
* More cleanups to psyqo::Kernel::abort
* Merge pull request #1401 from grumpycoders/mac
* Fix derp
* Maybe fix plist

Download:
PCSX-Redux Git (2023/08/23) x64 : 1cloudfile gofile multiup pixeldrain send uloz
Source:Here



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