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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/08/09) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1392 from nicolasnoble/cueparser-fixes
* Proper handling of cuesheet files not terminated with a newline.
* Simplifying / fixing string lenght system.
* Fixing REM keyword behavior.
* Adding FLAC / OPUS / OGG track types.
* Merge pull request #1391 from nicolasnoble/fix-msvc
* Splitting pprint.lua

Download:
PCSX-Redux Git (2023/08/09) x64 : 1cloudfile bayfiles multiup pixeldrain send
Source:Here



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