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PCSX2 Git Changelog:
* GS/HW: Improve Basic blending
* GS/HW: Assume primitive does not overlap if it is a single quad
* Pad: Revert back to old Constant 1 behavior
* GameDB: Various fixes
* GameDB: Move Haunting Ground over to HPO Special + Round Sprite Half
* UI/UX: Added popup when updating if savestate version changes
* [SAVEVERSION+] Reimplement PAD system
* CI: Pin flat-manager-client version
Download:
PCSX2 Git (2023/07/25) : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here
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