PCSX-Redux Git (2023/07/30) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1377 from nicolasnoble/jack-bauer-hw
* Supporting 24-bits output in HW renderer.
* Allowing extra Lua arguments to the shaderEditor's rendering code.
* Fixing types.
* Making PCSX.log actually useful.
Download:
PCSX-Redux Git (2023/07/30) x64 :
1cloudfile
bayfiles
gofile
multiup
pixeldrain
send
Source:Here
0 Comments
Post a Comment