PCSX-Redux Git (2023/06/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1317 from izu68/glFragCoordChange
* Removed line in vec4 gl_FragCoord; in vram-viewer.cc to prevent incorrect rendering of the VRAM Viewer window in AMD GPUs which required a different version of GL to be defined. This change eliminates that workaround.
* Merge pull request #1316 from nicolasnoble/ucl-demo
* Creating ucl-demo for in-place decompression example.
Download:
PCSX-Redux Git (2023/06/05) x64 :
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