2023-05-02

mGBA Git (2023/05/02)

EmuCR: mGBAmGBA Git (2023/05/02) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
* Highly accurate Game Boy Advance hardware support[1].
* Game Boy/Game Boy Color hardware support.
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Local (same computer) link cable support.
* Save type detection, even for flash memory size[2].
* Support for cartridges with motion sensors and rumble (only usable with game controllers).
* Real-time clock support, even without configuration.
* Solar sensor support for Boktai games.
* Game Boy Camera and Game Boy Printer support.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Rewind by holding Backquote.
* Frameskip, configurable up to 10.
* Screenshot support.
* Cheat code support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video, GIF, WebP, and APNG recording.
* e-Reader support.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP and 7z files.
* IPS, UPS and BPS patch support.
* Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Cores available for RetroArch/Libretro and OpenEmu.
* Community-provided translations for several languages via Weblate.
* Many, many smaller things.H

mGBA Git Changelog:
* Qt: Add a saturateCast template
* Merge branch 'feature/canvas'
* Res: Add a bouncing logo demo script
* Scripting: Add canvas internal scaling factor
* Qt: Expose DisplayQt as a VideoBackend
* Scripting: Add canvas API
* Qt: Just don't tear down proxy ring FIFO until the object is destroyed
* Qt: Hook up proxy backend to DisplayGL
* Video: Add backend call proxying for cross-thread interaction
* OpenGL: Fix GL1 overlay drawing
* OpenGL: Fix GLES2 overlay drawing
* Scripting: Add lambdas that bind an object method call
* Scripting: Add lambdas with 0 arguments and 0 return values
* Scripting: Allow callbacks to access weakrefs

Download:
mGBA Git (2023/05/02) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here

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