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EmuCR: PCSX2PCSX2 Git (2023/03/31) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* x86/iFPU: Inline FPU_MUL_HACK to dynarec
* Misc: Fix a bunch of warnings
* GS/HW: Fix GT4/T5 CRC hacks in DirectX renderers
* GS: Bump shader cache version.
* GS: Fix fxaa bad shader on opengl.
* MSBuild: Enable DirectX in cmake SDL build
* 3rdparty: Update SDL2
* GSDumpReplayer: Fix crash when downloading Z24 targets
* GS/HW: Slight shader simplification
* GS/HW: Remove m_used from SourceMap
* GS/HW: Remove KOF2002/SVCChaos CRC hacks
* GS/HW: Get rid of reset-32bits-fmt flag hack
* GS/HW: Cache target widths as well as heights
* GS/HW: Sample depth buffer instead copying when safe
* GameDB: Remove preload/CPU FB for Crash WoC
* GS/HW: Texture cache improvements
* GS/HW: Don't leave ZBUF_TEX0 partially uninitialized
* GS/HW: Fix incorrect condition for continuing channel shuffle
* GS/HW: Fix incorrect end block computation in Overlaps()
* GS/Vulkan: Include source code in shader debug info
* GameDB: Various fixes
* x86/iR5900: Get rid of eeRecIsReset
* SPU2: Remove GetLongName() from SndOutModule

Download:
PCSX2 Git (2023/03/31) x64: 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here



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