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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/03/28) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1259 from xyzz/up-spawn-compiler
* Update spawn-compiler for better compatibility
* Merge pull request #1257 from grumpycoders/derp
* Fixing scratchpad.
* Merge pull request #1258 from nicolasnoble/lua-bindings
* Attaching a lot of the new API to Lua.
* Merge pull request #1256 from nicolasnoble/tools-shuffle
* Fixing Unices build.
* Shuffling tools.

Download:
PCSX-Redux Git (2023/03/28) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source:Here



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