![EmuCR: PCSX-Redux EmuCR: PCSX-Redux](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPhYfen46y9gMCn4IojGxL5XVqNOwXE-2Ohw8XD1J69n9faJFpZ8l6D-qfZg_OZQzAeAfBFSx0ikcAbas7EaC4592hJmhIIbNyj-qcY6PxKuTqbkTQLsYq4yat1otnguAR1xuHyvH0NoCX/s320/3a810ac7-0de3-43b8-bde1-43b14f008743.png)
PCSX-Redux Git (2023/03/19) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1246 from nicolasnoble/exe2elf
* Merge branch 'exe2elf' of github.com:nicolasnoble/pcsx-redux into exe2elf
* Fixing tools Unix builds.
* Forgot one exclusion.
* Adding exe2elf.
* Merge pull request #1245 from nicolasnoble/debugger-8mb
* Fixing debugger's 8MB behavior.
Download:
PCSX-Redux Git (2023/03/19) x64 :
1cloudfile
bayfiles
gofile
multiup
pixeldrain
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Source:
Here
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