PCSX2 Git (2023/02/03) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
PCSX2 Git Changelog:
* GameDB: Add preload to Siren 2
* GS-HW: Queue preloads from Local->Local moves on CPU also
* GS-CLUT: Handle invalidation on wrapping writes
* GS: Convert ee write list to vector, fix some bugs.
* GS-HW: Check for CLUT upload before invalidating or running on GPU.
* GS-HW: Force preload 1 frame after reset
* GS-TC: Don't clear on reset, only invalidate frames.
* GS-HW: Try to make Preload Frame Data slightly less gross.
* GameDB: Remove no longer needed Preload Frame settings
* GS-HW: Always preload new frames for PCRTC if none found.
* GS-TC: Tex In RT expand target match
* GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven
* GS-TC: Don't Tex in RT on old targets/PCRTC only frames.
* DEV9: Remove pcap dumper
* DEV9: Pcap loop instead of returning on invalid packet
* DEV9: Add classes for editing packets and make PCAP use them
* DEV9: Move most of the pcap methods into PCAPAdapter
* DEV9: Remove unneeded headers
* GameDB: Driver Parallel Lines + Godfather + ...
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PCSX2 Git (2023/02/03) x64:
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