PCSX-Redux Git (2023/02/28) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1232 from nicolasnoble/loosing-psyq-checks
* Loosening HI/LO+addend restrictions on psyq-obj-parser.
* Merge pull request #1231 from nicolasnoble/vsce-0.2.3
* Fixing MacOS GNU Make installation workflow.
* Merge pull request #1228 from nicolasnoble/binutils-2.40
* Updating binutils to 2.40.
* Merge pull request #1229 from nicolasnoble/vsce-0.2.2
* VSCE release 0.2.2.
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PCSX-Redux Git (2023/02/28) x64 :
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