yuzu Git (2023/01/05) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #9557 from FernandoS27/ooops-i-killed-the-shitty-drivers
* Vulkan: Fix drivers that don't support dynamic_state_2 up
* Merge pull request #9501 from FernandoS27/yfc-rel-2
* yuzu-ui: Add setting for disabling macro HLE
* Video_core: Address feedback
* Texture Cache: Implement async texture downloads.
* Vulkan: Update blacklisting to latest driver versions.
* ShaderCompiler: Inline driver specific constants.
* Vulkan: rework stencil tracking.
* vulkan_common: blacklist radv from extended_dynamic_state2 on drivers before 22.3.1
* video_core: fix build
* MacroHLE: Final cleanup and fixes.
* Rasterizer: Setup skeleton for Host Conditional rendering
* RasterizerMemory: Add filtering for flushing/invalidation operations.
* Vulkan: Allow stagging buffer deferrals.
* MacroHLE: Add OpenGL Support
* Vulkan: Add other additional pipeline specs
* Vulkan: Implement Dynamic State 3
* Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
* Vulkan: Implement Dynamic States 2
* DMAPusher: Improve collection of non executing methods
* Revert Buffer cache changes and setup additional macros.
* MacroHLE: Reduce massive calculations on sizing estimation.
* MacroHLE: Add HLE replacement for base vertex and base instance.
* MacroHLE: Add Index Buffer size estimation.
* MacroHLE: Refactor MacroHLE system.
* MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
* MacroHLE: Add MultidrawIndirect HLE Macro.
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