PPSSPP Git (2023/01/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #16759 from hrydgard/better-pipeline-descriptions
* Better pipeline descriptions in shader viewer (shorter in overview, longer after click)
* Add "SetDrawTextFlags" to Choice to allow specifying DYNAMIC_ASCII
* Merge pull request #16762 from hrydgard/pipeline-clearing-fixes
* Vulkan: Fix pipeline cache clearing.
* Merge pull request #16761 from unknownbrackets/shader-errors
* GLES: Avoid clip distance error in ANGLE.
* GLES: Avoid GLSL redefinition error.
* Merge pull request #16757 from unknownbrackets/truncate-verts
* GLES: Apply vertex limit only to GLES2.
* Merge pull request #16758 from unknownbrackets/softgpu-neon
* GPU: Use NEON for vector length/normalize.
* Merge pull request #16756 from unknownbrackets/replace-stride
* Replacement: Check replaceValid before load.
* Replacement: Always return w/h from GetMipSize().
* Merge pull request #16755 from NoGoat/patch-1
* Added StartupWMClass
* Merge pull request #16753 from unknownbrackets/softgpu-neon
* softgpu: Use NEON for lighting.
* softgpu: Use NEON for texture blending.
* softgpu: Use NEON SIMD for alpha blending, etc.
* softgpu: Use NEON for some color conv.
* softgpu: Use NEON more in triangle rasterization.
* Merge pull request #16751 from unknownbrackets/headless-leaks
* headless: Shutdown SDL at the end.
* Mpeg: Move some fields to private.
* Mpeg: Close codecs from new streams.
Download:
PPSSPP Git (2023/01/09) x64 :
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PPSSPP Git (2023/01/09) Android :
1cloudfile
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multiup
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