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PCSX2 Git Changelog:
* x86/microVU: Fix VU1->VU0 register access in MTVU mode
* DEV9: Fix out_of_range exception with automatic gateway
* mVU: Align x86ptr based on AVX2 caps
* x86/iR5900: Fix incorrect blend in mfsa
* GameDB: Disable texture preloading for Time Crisis 3
* Readme: Update specifications requirements
* GameDB: Add VU0 Clamping to Sly 3
* x86/microVU: Forward CTC2 I direct to VNNNi instructions
* x86/iR5900Analysis: Correct backprop for VNNNi
* x86/iR5900: Use register cache for mfsa
* x86/iR5900: Don't rename GPR from mf{hi,lo} when in xmm
* x86/microVU: Rewrite IADD from vi00 to mov
* x86/microVU: Optimize loadstores to offsets from vi00
* x86/microVU: Avoid redundant register move on stores
* x86/microVU: Flush register cache before T/D-bit
* x86/microVU: Preload registers at beginning of block
* x86/microVU: Use unrolled copy loop for updating PL state
* x86/microVU: Add VI caching
* x86/microVU: Add tracing similar to EE
* Qt: Move around tooltips where the majority of bulk is.
* Qt: Allow to run bilinear filtering with integer scaling.
* CI : remove mention to wxWidgets in MAC build-dependencies
Download:
PCSX2 Git (2022/12/30) x64: 1cloudfile bayfiles uptobox zippyshare
Source: Here
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