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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/12/02) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1113 from nicolasnoble/chinese-locale
* Properly activating locale early on, to make sure we're loading the corresponding font properly at startup.
* Turns out we need the full Chinese range.
* Fmt arguments start at index 0...
* Merge remote-tracking branch 'upstream/main' into chinese-locale
* Adding Chinese locale support.
* Merge pull request #1115 from johnbaumann/window_xywh_cfg_fix
* Possible fix for bad window position + size config values
* Merge pull request #1112 from wheremyfoodat/fix-window-maybe
* Trying to fix invalid values for window attributes vol 3

Download:
PCSX-Redux Git (2022/12/02) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source:Here



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