NanoBoyAdvance Git (2022/11/17) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.
Nanoboyadvance Git changelog:
* CI: attempt to fix the Ubuntu build (2)
* README: fix the CI badge (2)
* README: fix the CI badge
* CI: attempt to fix the Ubuntu build
* APU: disable sound output if the master enable bit is cleared
* APU: IO: disallow most IO writes while the master enable bit is cleared
* APU: IO: reset SOUNDCNT_L when clearing master enable
* APU: PSG: do not reset Wave RAM when setting master enable to low
* APU: reset PSGs and FIFOs when the master enable bit is cleared
Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.
Download:
NanoBoyAdvance Git (2022/11/17) :
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Source: Here
2022-12-17
Tags:
Console,
Dev_Build,
GBA,
NanoBoyAdvance
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