![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8m7glnjAoZUvcKwxmjq2cXNVhMDsFd_s3nf7KKdHHyUttN6jvZrrzae7pAm9kPiwNrRq8jvoXt7KUXmp6s_oGpMUn57SfuRny8pSE567lDtoFMJy1a-Al2-rxFEHDxJ1v_WdFgh1wpidP/s320/ppsspp-icon.png)
PPSSPP Git Changelog:
* Merge pull request #16389 from unknownbrackets/interp-breakpoint
* interp: Support memory breakpoints too.
* interp: Centralize memory size handling.
* interp: Allow breakpoints in release mode.
* interp: Allow resume from breakpoint.
* Debugger: Keep flag for any breakpoints.
* Merge pull request #16390 from Kaitul/patch-3
* Update zh_TW.ini
* Update zh_TW.ini
* Update zh_TW.ini
* Merge pull request #16388 from hrydgard/twinbee-language-fix
* Twinbee Portable: Add config flag to avoid the system languages the game doesn't work with
* Merge pull request #16386 from unknownbrackets/ui-touchlayout
* UI: Show standard back button on touch layout.
* Merge pull request #16387 from unknownbrackets/softgpu-self
* softgpu: Use threads on self-render if safe.
* Merge pull request #16385 from unknownbrackets/softgpu-rect
* softgpu: Fix off-by-one rendering after half-pixel.
* Merge pull request #16384 from unknownbrackets/softgpu-fog
* softgpu: Avoid splitting rectangles for fog.
* softgpu: Correct tex on fogged rectangles.
* Merge pull request #16383 from unknownbrackets/depth-equal
* GPU: Automatically reduce depth range on == test.
* GPU: Remove unused GPU_USE flag.
* GPU: Centralize more GPU_USE flags, like depth.
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download:
PPSSPP Git (2022/11/14) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/11/14) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here
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