PCSX2 Git (2022/11/20) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
PCSX2 Git Changelog:
* CI: Change Windows builders to VS2022
* Metal: Fix usage of MAD
* x86/iR5900: Don't swap loadstore delay slots for BC0/BC2 conditions
* R5900: Fix disassembling of BC0 instructions
* Input:DInput: Fix build after adding FullAxis support for SDL
* Input: Add FullAxis modifier
* Input:SDL: Support Joystick axes that aren't used in GameController mappings
* Input:SDL: Allow use of axes and buttons outside the normal range
* MemoryCardFolder: Fix Wsign-compare warning.
* MultitapProtocol: Fix Wtype-limits warning.
* common linux: Fix Wunused-variable warning.
* GS interlace: Fix Wreturn-type, Wunused-variable, Wsometimes-uninitialized warnings.
* IopHwRead: Fix Wmaybe-uninitialized warning.
* microVU_Macro: Fix Wunused-variable warning.
* recVTLB: Fix Wsign-compare warnings.
* iR5900Templates: Fix Wunused-variable warnings.
* MemoryCardProtocol: Fix Wimplicit-fallthrough warnings.
* SIO: Fix Wunused-variable warning.
* gui-wx: Fix Deinterlace option.
* Build.sh : remove refernces to coverity
* Readme: update Minimum and Recommended specs
* MemoryCardFolder: Add missing bounds check to Read()
* GameDB: Add Mipmap Full + Trilinear for Shadow of the Colossus
* x86/iR5900: Fix compiling with DUMP_BLOCKS
* 3rdparty/zydis: Silence static define warning
* Sio: Only eject memory cards when loading state if changed
* SaveState: Only remap changed TLB slots on load
* EE Rec/IOP Rec: Rewrite large portions
* x86emitter: Fix up emitting of xmm -> ptr64 operands
* x86Emitter: Add 8-bit variants for spl..r15b
* EERec: Disable large block splitting
* EERec: Add block dumping
* 3rdparty: Add zydis
* VSProps: Use MultiToolTask mode
* x86: Move cycle/writeback fields to CPU structs
* GameDB: Fixes multiple games for Xth time and more
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