2022-11-30

MAME v0.250

MAMEMAME v0.250 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:
MAME Testers bugs fixed
-----------------------
- 06793: [Graphics] (atari/jedi.cpp) jedi: Death Star graphics disappear and reappear a few times before it explodes. (dink)
- 06828: [Crash/Freeze] All sets in cv1k.cpp, coolridr: Emulator crashes if OSDPROCESSORS is set to 1. (CasualPokePlayer)
- 06829: [Misc.] (atari/atarisy2.cpp) 720 and clones: Invalid accesses beyond the end of EEPROM data. (hap)
- 06830: [Misc.] (atari/starshp1.cpp) starshp1, starshpp: Invalid accesses drawing outside bitmap. (hap)
- 07576: [Crash/Freeze] (thepit/thepit.cpp) desertdn, zaryavos, dockman, suprmous: Tilemap viewer crashes emulator. (hap)
- 08058: [DIP/Input] (konami/hornet.cpp) nbapbp, nbapbpa: Third and fourth player inputs are not present. (Windy Fairy)
- 08258: [Crash/Freeze] (trs/coco12.cpp) coco2b: OS-9 fails to boot from a write-protected disk image. (Tim Lindner)
- 08296: [Known Issues/To-Do's] (namco/namcos22.cpp) ridgerac: Sunset effect is clipped incorrectly. (hap)
- 08329: [Graphics] (namco/namcos22.cpp) cybrcycc: Speedometer needle is invisible. (hap)
- 08413: [DIP/Input] (irem/m90.cpp) dicegame: Lives and cabinet type DIP switches are not labelled. (giro-X)
- 08437: [Graphics] (taito/crbaloon.cpp) crbaloon: First player 1 balloon positioned incorrectly in cocktail mode. (Ivan Vangelista)
- 08440: [Graphics] (technos/battlane.cpp) battlane: Sprites drawn incorrectly when screen flip is enabled. (dink)
- 08445: [Misc.] (nintendo/nes.cpp) famicom: Games using Bandai LZ93D50 cartridges fail to start. (Ivan Vangelista)
- 08454: [Flip Screen/Cocktail] (seta/seta.cpp) krzybowl: Graphics misaligned when screen flip is enabled. (Ivan Vangelista)
- 08457: [Flip Screen/Cocktail] (orca/espial.cpp) netwars: Graphics missing when screen flip is enabled. (Ivan Vangelista)
- 08464: [Core] (trs/trs80.cpp) trs80l2: Loader used by Spook House and Sledge of Rahmul fails with error. (pnp2084)
- 08470: [Graphics] (konami/xmen.cpp) xmen6p, xmen6pu: Some sprites are not drawn correctly. (Ivan Vangelista)
- 08471: [Crash/Freeze] (cinematronics/leland.cpp) wseries: Invalid accesses when updating DMA audio. (Ivan Vangelista)
- 08475: [Misc.] igs/* sets using ics2115_device: Invalid accesses when looking up pan levels. (hap)
- 08476: [Crash/Freeze] (taito/qix.cpp) most taito/qix.cpp sets: Invalid accesses when updating video. (Ivan Vangelista)
- 08477: [Misc.] (exidy/starfire.cpp) fireone: Invalid accesses when updating video. (hap)
- 08478: [Misc.] (atari/atarifb.cpp) all atari/atarifb.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)
- 08480: [Crash/Freeze] (namco/namcos22.cpp) cybrcycc, raverace, ridgera2: Invalid accesses beyond the end of video memory. (hap)
- 08482: [Misc.] (midw8080/8080bw.cpp) vortex: Invalid accesses beyond the end of system RAM when updating video. (hap)
- 08484: [Misc.] (irem/m90.cpp) bomblord, dynablstb, dynablstb2, dynablstb3, dynablstb4: Invalid sprite memory accesses. (hap)
- 08485: [Misc.] (jaleco/bestleag.cpp) bestleag, bestleaw: Invalid sprite memory accesses. (hap)
- 08486: [Misc.] (atari/blstroid.cpp) all atari/blstroid.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)
- 08487: [Misc.] (jaleco/blueprnt.cpp) all jaleco/blueprnt.cpp sets: Invalid scroll memory accesses. (hap)
- 08489: [Misc.] (sega/calorie.cpp) calorie, calorieb: Invalid sprite memory accesses. (hap)
- 08493: [Misc.] (atari/copsnrob.cpp) copsnrob: Invalid accesses beyond the end of video memory. (hap)
- 08494: [Misc.] (konami/ironhors.cpp) all konami/ironhors.cpp sets: Invalid accesses beyond the end of sprite memory. (hap)
- 08495: [Misc.] (playmark/drtomy.cpp) drtomy: Invalid accesses beyond the end of sprite memory. (hap)
- 08496: [Misc.] (nichibutsu/gomoku.cpp) gomoku: Audio mixing buffer is too small. (hap)
- 08497: [Misc.] (midway/midyunit.cpp) hiimpact and clones, shimpact and clones: Invalid protection memory accesses. (hap)
- 08498: [Misc.] (misc/krokha.cpp) krokha: Invalid accesses drawing outside bitmap. (hap)
- 08499: [Crash/Freeze] (sord/m5.cpp) m5p_brno: Reading from invalid cartridge offsets. (hap)
- 08501: [Misc.] (playmark/sslam.cpp) all playmark/sslam.cpp sets: Invalid sprite memory accesses. (hap)
- 08507: [Media Support] (trs/trs80.cpp) trs80l2, trs80m3: DMK disk images containing FM tracks are unsupported. (pnp2084)
- 08521: [Graphics] (chess/tasc.cpp) tascr30: Numeric parameter handling in layouts is locale-sensitive. (Vas Crabb)


New working machines
--------------------
Castlevania II: Simon's Quest (Tiger) [algestam, Sean Riddle]
Elanco AgVision [Tim Lindner]
Gargoyles: Night Flight (Tiger) [hap, Sean Riddle]
Hitachi MB-H1 (MSX1, Japan) [openMSX]
Hitachi MB-H3 (MSX2, Japan) [openMSX]
Konami Bottom of the Ninth (handheld) [hap, Sean Riddlem, Mr. Do]
Logix Teammate Game Computer [hap, Michael Kamprath, Sean Riddle]
Mega Man 3 (Tiger) [algestam, Sean Riddle]
Mitsubishi ML-8000 (MSX1, Japan) [openMSX]
Mitsubishi ML-G30 Model 2 (MSX2, Japan) [openMSX]
Ninja Gaiden III (Tiger) [algestam, Sean Riddle]
Panasonic CF-2700 (MSX1, UK) [openMSX]
Pioneer UC-V102 (MSX2, Japan) [openMSX]
Sakhr AX-200 (MSX1, Arabic/English) [openMSX]
Sakhr AX-230 (MSX1, Arabic) [openMSX]
Sakhr AX-350 II (MSX2, Arabic) [openMSX]
Sakhr AX-500 (MSX2, Arabic) [openMSX]
Sanyo MPC-25FS (MSX2, Japan) [openMSX]
Sanyo PHC-23JB / Wavy23 (MSX2, Japan) [openMSX]
Space Cruiser (U.S. Games) [hap, Sean Riddle]
Toshiba HX-32 (MSX1, Japan) [openMSX]
Toshiba HX-51I (MSX1, Italy, Spain) [openMSX]
Victor HC-80 (MSX2, Japan) [openMSX]
Yamaha SX-100 (MSX1, Japan) [openMSX]


New working clones
------------------
Alpine Surfer (World, AF2 Ver.A, set 2) [Guru]
Bloxeed (Japan, earlier) (FD1094 317-0139) [Brian Troha, The Dumping Union]
Championship Bowling (location test) [coolmod, The Dumping Union]
Deroon DeroDero (earlier, set 2) [Arzeno Fabrice]
Domino Man (set 2) [ArcadeDoc524]
Frael Bruc 100-2 (MSX1, Italy) [openMSX]
Galactica-2 (Moon Alien Part 2 bootleg) [gryeti]
Gallop - Armed Police Unit (Japan, M84 hardware) [Corrado Tomaselli, The Dumping Union]
Gradius IV (ver AAA) [Windy Fairy]
Gradius IV (ver AAC) [Windy Fairy]
Gradius IV (ver UAA) [alamone]
Gradius IV (ver UAC) [Windy Fairy]
Gradius IV: Fukkatsu (ver JAA) [Windy Fairy]
Hitachi MB-H1E (MSX1, Japan) [openMSX]
Ibara (2005/03/22 MASTER VER.., '06. 3. 7 ver.) [alamone]
Mini Golf (11/25/85) [Kevin Eshbach, The Dumping Union]
NBA All The Way (ver EAA) [Windy Fairy]
NBA All The Way (ver EAB) [Windy Fairy]
NBA Play By Play (ver AAA) [Windy Fairy]
NBA Play By Play (ver JAB) [Windy Fairy]
NBA Play By Play (ver UAA) [Windy Fairy]
NBA Play By Play (ver UAB) [Windy Fairy]
New Cross Pang (set 2) [Jorge Silva]
Pitapat Puzzle (set 2) [Jorge Silva]
Philips NMS 8250/16 (MSX2, Spain) [openMSX]
Philips NMS 8250/19 (MSX2, France) [openMSX]
Punching Kid (Japan) [RepArcade]
Quizard (v1.0, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
Quizard (v1.2, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
Quizard (v1.7, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
Quizard (v1.8, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
Sakhr AX-200M (MSX1, Arabic/English) [openMSX]
Sakhr AX-350 II F (MSX2, Arabic) [openMSX]
The Simpsons (4 Players World, set 3) [Jorge Silva]
Scud Hammer (ver 1.4) [SpinalFeyd]
Sony HB-101 (MSX1, Japan) [openMSX]
Sony HB-75 (MSX1, Japan) [openMSX]
Sony HB-F500 2nd version (MSX2, Japan) [openMSX]
Soreike Kokology [SpinalFeyd]
Spectravideo SVI-728 (MSX1, Spanish) [openMSX]
Super Invaders (Emag bootleg set 2) [Dillweed]
Superman (Tiger) [hap, Sean Riddle]
Talent DPC-200 (MSX1, Argentina, international keyboard) [openMSX]
Texas Instruments Letterlogic (France) [Sean Riddle]
Texas Instruments Letterlogic (Germany) [Sean Riddle]
Texas Instruments Spelling ABC (Germany) [Sean Riddle]
Toshiba HX-20E (MSX1, Spain) [openMSX]
Trivia (Questions Series 18) [Brian Troha, The Dumping Union]
Trojan (location test) [coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
Twins (older) [Jorge Silva]
Yamaha CX5MIIB (MSX1, Italy) [openMSX]
Yamaha CX7/128 (MSX2, Japan) [openMSX]


Machines promoted to working
----------------------------
Alpine Surfer (World, AF2 Ver.A, set 1) [hap, Guru]
Bawareth Perfect MSX1 (MSX1, Middle East) [Wilbert Pol]
Daewoo Zemmix CPG-120 Normal (MSX2, Korea) [Wilbert Pol]
Quizard 3 (v3.4, German, i8751 DE 132 D3) [Ryan Holtz]
Quizard 4 Rainbow (v4.2, German, i8751 DE 142 D3) [Ryan Holtz]
Sanyo MPC-2300 (MSX2, USSR) [Wilbert Pol]
Sanyo MPC-2500FD (MSX2, USSR) [Wilbert Pol]
Sanyo PHC-77 / Wavy77 (MSX2, Japan) [Wilbert Pol]
Toshiba HX-21 (MSX1, Japan) [Wilbert Pol]
Toshiba HX-22 (MSX1, Japan) [Wilbert Pol]
Tandy Radio Shack Videotex [Tim Lindner]


Clones promoted to working
--------------------------
The Crystal Maze (v1.3, Datapak) (MPU4 Video) [James Wallace]
The Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video) [James Wallace]
The New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video) [James Wallace]
Quizard 3 (v3.2, German, i8751 DE 132 D3) [Ryan Holtz]
Quizard 3 (v3.4, German, i8751 DE 132 A1) [Ryan Holtz]
Quizard 4 Rainbow (v4.0, German, i8751 DE 142 D3) [Ryan Holtz]
Quizard 4 Rainbow (v4.1, German, i8751 DE 142 D3) [Ryan Holtz]
Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Ryan Holtz]
Sony HB-F1 (MSX2, Japan) [Wilbert Pol]
Sony HB-F1II (MSX2, Japan) [Wilbert Pol]
Sony HB-F9P (MSX2, Russian, prototype) [Wilbert Pol]


New machines marked as NOT_WORKING
----------------------------------
Bin Bin Bingo (Japan, terminal) [hammy, Porchy, nnap]
El Circulo [jordigahan, Pikolo, ArcadeHacker, ClawGrip]
Fantastic Car (M89 hardware) [Eduardo Anay]
Golden Chip [jordigahan]
Hello Kitty Magical Pumpkin (Japan 960712) [hammy, Porchy]
Multi Points [jordigahan]
Omron Luna 88K² [Plamen Mihaylov]
La Perla del Caribe (V1.0, Catalonia) [jordigahan, Recreativas.org]
UFO Catcher 7 (V20011112) [Darksoft, TeamEurope]
unknown 960606-5 based machine (set 2) [jordigahan, Recreativas.org]
unknown Sega air hockey game [Darksoft, TeamEurope]
Yamaha DX7 Digital Programmable Algorithm Synthesizer [David Viens, R. Belmont]
Yamaha DX9 Digital Programmable Algorithm Synthesizer [Anthony]
Yamaha PSS-12 [Edward d-tech]


New clones marked as NOT_WORKING
--------------------------------
Cherry Master (bootleg, Game FB55 Ver.2) [Ioannis Bampoulas]
Fantastic Car (Micro-87 hardware) [Eduardo Anay]
Netchuu Pro Yakyuu 2002 (NPY1 Ver. C) [Mickysmoke, rtw]
Silent Scope (ver AAA, Ver 1.00) [Windy Fairy]
Silent Scope (ver AAB, Ver 1.20) [Windy Fairy]
Silent Scope (ver AAC, Ver 1.30) [Windy Fairy]
Silent Scope (ver AAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
Silent Scope (ver AAD, Ver 1.33, GQ871 Voodoo 2 video board) [Windy Fairy]
Silent Scope (ver EAA, Ver 1.00) [Windy Fairy]
Silent Scope (ver EAB, Ver 1.20) [Windy Fairy]
Silent Scope (ver EAC, Ver 1.30) [Windy Fairy]
Silent Scope (ver EAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
Silent Scope (ver EAD, Ver 1.33) [Windy Fairy]
Silent Scope (ver EAD, Ver 1.33, GQ871 Voodoo 2 video board) [Windy Fairy]
Silent Scope (ver JAA, Ver 1.00) [Windy Fairy]
Silent Scope (ver JAB, Ver 1.20) [Windy Fairy]
Silent Scope (ver AAD, Ver 1.33) [Windy Fairy]
Silent Scope (ver UAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01) [Windy Fairy]
Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02) [Windy Fairy]
Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01) [Windy Fairy]
Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02) [Windy Fairy]
Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03) [Windy Fairy]
Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
Super Real Magic (V6.3) [Ioannis Bampoulas]
Teraburst (1998/02/25 ver HAA) [Windy Fairy]
Teraburst (1998/02/25 ver JAA) [Windy Fairy]
Teraburst (1998/02/25 ver UAA) [Windy Fairy]
Teraburst (1998/07/17 ver HEL) [Windy Fairy]
Teraburst (1998/07/17 ver JEL) [Windy Fairy]


New working software list additions
-----------------------------------
a2600:
Shootin' Gallery (PAL, prototype) [Buckaroo]
Turbo (NTSC, prototype) [Rom Hunter]
a7800:
Worm! [GroovyBee]
Armor Attack II, Bentley Bear's Crystal Quest (NTSC), Crazy Otto (NTSC, Ms. Pac-Man hack), Crazy Otto (PAL, Ms. Pac-Man hack),
Froggie, K.C. Munchkin!, Rip-Off (NTSC), Rip-Off (PAL), Scramble (NTSC) [Robert Tuccitto]
apple2gs_flop_orig: Canal Meurtre [Antoine Vignau, A-Noid]
gameboy:
Dragon Ball Z English [lana_chan_, taizou]
Altered Space - A 3-D Alien Adventure (USA, prototype, 19910215) [SteelGeneral, Forest of Illusion]
gamecom: Castlevania - Symphony of the Night (prototype) [anonymous, diskman.com, Hidden Palace]
gbcolor:
Shénguǐ Dìguó zhī Èmó Chéng (China) [AprkMk10, taizou]
Fantastic Simulated Battle (China) [BigFred, taizou]
Digimon Adventure 2001 [lana_chan_, taizou]
Chāojí Yīnsù Xiǎozi Ⅱ - Super Sonik (China) [max6464646464, taizou]
Matel Gear II (China) [NewRisingSun, taizou]
Capcom Vs. SNK: Millennium Fight 2001 (China) [Pepper9801, taizou]
Digimon 2 (China) [Robyn A1200, taizou]
Shùmǎ Bào Lóng: Kǒudài Bǎn (China) [RocknRami, taizou]
Pokémon Vision Jade [Sanqui, taizou]
Digimon 02 4 (China), Digimon Adventure 6 2002, Digimon Pocket (China), Dragon Ball Z III 2002 Fighting,
Garou: Mark of the Wolves 2001, Harry Potter (China, English), Harry Potter 3 (China), Mènghuàn Mónǐ Zhàn Ⅱ (China),
Mó Jiè Chuánshuō (China), Mùchǎng Wùyǔ 6 GB (China), Pokémon Diamond: Special Pikachu Edition (China), Pokémon Jade Version,
Pokémon Jade: Special Pikachu Edition (China), Pokémon: Mewtwo Strikes Back (China), Street Fighter Zero 4 (China) [taizou]
ibm5170:
Best of the Best: Championship Karate (Spain, PC Games release), The Humans: Insult to Injury (Spain, PC Games release)
[AbandonSocios]
Fleet Defender, RoboSport (3.5" DD), RoboSport (5.25" HD), The Humans: Insult to Injury (France) [The Good Old Days]
megadriv: Segapede (USA, prototype) [Craig Stitt, Hidden Palace]
msx1_cart:
HOT-LOGO (Brazil, version 1.1), HOT-LOGO (Brazil, version 1.2), MSX-Logo (Argentina), MSX-Logo (Poland), MSX-Logo (Spain),
MSX-Logo (UK) [Arnaud de Klerk]
CDX-2 + 5.25" DSDD floppy drive (Brazil), DDX + 5.25" DSDD floppy drive (Brazil, v3.0),
DDX + 5.25" DSDD floppy drive (Brazil, v3.0d), DPF-550 Controller + 5.25" SSDD floppy drive (Argentina),
DPF-550 Controller + 5.25" SSDD floppy drive (Belgium/Netherlands), EC-700 Word Processor (EC-701 + EC-702) (Japan),
FD-051 Controller + FD-05 3.5" DSDD floppy drive, HB-3600 Controller + HB-6000 5.25" DSDD floppy drive (Brazil),
HBD-20W (Floppy controller + 3.5" DSDD floppy drive) (Japan), HBD-50 (Floppy controller + 3.5" SSDD floppy drive, SNYJX121),
HBD-F1 (Floppy controller + 3.5" DSDD floppy drive) (Japan), HX-F101PE Controller + 3.5" SSDD floppy drive (Europe),
MFD-001 (Controller + enclosure with 1 5.25" DSDD floppy drive) (Europe),
ML-30DC Controller + ML-30FD enclosure with 1 3.5" DSDD floppy drive (Japan),
NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.04),
NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.06), Toshiba Kanji ROM Cartridge HX-M200 (Japan) [openMSX]
msx1_cass:
Aprende astronomía con El Sol (Spain), Aprende astronomía con la Luna (Spain),
Aprende astronomía con la Tierra en el espacio (Spain), Aprende astronomía con los planetas (Spain),
Aprendiendo Inglés 1 - en el campo y en el castillo (Spain), Cocos (Spain), Contabilidad 2 (Spain, alt 2),
Contabilidad Personal (Spain), Data MSX - Issue 01 (Spain), Data MSX - Issue 04 (Spain), Data MSX - Issue 09 (Spain),
Dog Fighter (Spain), Floppy el Pregunton (Spain), Frankie (Spain), Freddy Hardest (UK, Italy), Generador de Sprites (Spain),
Golf (Spain), Juegos de Inteligencia (Spain), Juegue con su MSX - Issue 02 - Alpha Centauro (Spain),
Juegue con su MSX - Issue 07 - Robber (Spain), Lenguaje 7º E.G.B. (Spain), Lenguaje 8º E.G.B. (Spain),
Lenguaje Maquina - Issue unknown (Spain), La Liebre y la Tortuga (Spain), M-47 Combate de blindados (Spain), Mad-Fox (Spain),
MSX Games Vol 05 - Patrullera XH-63 (Spain), MSX Games Vol 10 - Invasores (Spain),
MSX Soft Magazine - Issue 08 - Rana Sideral (Spain, alt), MSX Soft Magazine - Issue 09 - Cazador de tiburones (Spain),
MSX Software - Issue 04 (Spain), MSX Software - Issue 16 - Hungry Harry (Spain), Música en Juego I - Notas (Spain),
Panic Kong (Spain), Perspective (Japan, v1.1), PHCalc (Spain), Quinielas y Reducciones (Spain), Sky Hawk (Spain),
Snackbar + Mouse Jump (Spain), Soccer Boss (UK), Soft-MSX 1 (Spain), Soft-MSX 3 (Spain), Star Seeker - Solar System (Spain),
Stars MSX 1 (Spain), Stars MSX 2 (Spain), Stars MSX 4 (Spain), Viaje Espacial (Spain), Who Dares Wins 2 (UK, Italy) [msxcassettes]
nes:
The Cheetahmen: The Creation (USA) [Magic Jewelry Nerd]
8-bit Xmas 2022 [retroUSB]
spectrum_cass:
King Arthur [Luís Rato, Planeta Sinclair]
Tremor (pirate) [Planeta Sinclair]
Action Pack - Lightgun Games, Action Pack - Lightgun Games (Spanish), Action Pack - Lightgun Games (alt), After The War (alt),
After The War (small case), Agent X (Dro Soft), Agent X II (Dro Soft), FORTH (Microbyte), Freddy Hardest (Imagine),
The Games - Summer Edition (Erbe), H.A.T.E. - Hostile All Terrain Encounter (Erbe), Hundra (Dinamic), Ice Breaker,
Mr. Shaw's Double Whammy, Nonamed (Spanish, medium case, alt), Nonamed (Spanish, small case - black spine), Spirits,
Starstrike II, X-Out (Erbe) [spectrumcomputing.co.uk]
Fantasia Diamond (set 4, VTR, French), Nosferatu: Quest for the Vampire (alt), Nuclear Reactor, Starship Mulvaney
[Steven Brown, Planeta Sinclair]
videopac: Bastion (Europe, prototype), Himalaya (Europe, prototype), Terrahawks (Europe, prototype) [Janzl]


Software list items promoted to working
---------------------------------------
a800:
Satan's Hollow (Unreleased) [AJR]
Alf in the Color Caves [Angelo Salese]
gbcolor: Shùmǎ Bào Lóng 02 4 (China), Shùmǎ Bào Lóng 3 Shuǐjīng Bǎn (China) [Vas Crabb]


New NOT_WORKING software list additions
---------------------------------------
msx1_cart: FD-03 Controller + 3.5" DSDD floppy drive v3.5, FD-03 Controller + 3.5" DSDD floppy drive v3.8 [openMSX]
n64: SimCopter 64 (prototype 19970616) [VGHF]


Translations added or modified
------------------------------
Czech [Milan Galcik]
Greek [BraiNKilleRGR]
Portuguese (Brazil) [Felipe]
Slovak [Milan Galcik]


Merged pull requests
--------------------
- 10423: sega/model2.cpp, hash/saturn.xml: Improved descriptions for Japanese Last Bronx games. [Michael Sanborn]
- 10426: barcrest/mpu4.cpp: Added IC4 port B shadowing of serial and 50Hz signals. [James Wallace]
- 10427: Dumped and added three more games on Unidesa/Cirsa “960606-5” boards. [jordigahan, Recreativas.org, ClawGrip]
- 10442: atari/atari400.cpp: Started splitting systems into separate driver state classes. [Angelo Salese]
- 10456: apple2gs_flop_orig: Added Canal Meurtre (Brutal Deluxe). [Antoine Vignau, A-Noid]
- 10462: sound/pokey.cpp: Start potentiometer input acquisition on reset (fixes a1200xl booting to self-test). [Angelo Salese]
- 10464: machine/wd_fdc.cpp: Fixed busy bit read for overlapped commands (fixes MT08464). [pnp2084]
- 10467: quantel/dpb7000.cpp: Greatly improved video output and peripheral support. [Ryan Holtz]
- 10470: handheld/hh_tms1k.cpp: Fixed duplicate system description. [kmg]
- 10471: a7800.xml: Fixed parent/clone relationships for Asteroids Deluxe. [kmg]
- 10473: msx/msx.cpp: Reimplemented memory using views, improving emulation of many systems. [Wilbert Pol]
- 10474: atari/a7800.cpp: Pass phase 2 clock to cartridge slot – fixes PAL add-on chip clock rates. [kmg]
- 10475: midway/balsente.cpp: Fixed grudgep base input port port import. [David Haywood]
- 10477: machine/mos6530n.cpp: Removed old, unused io_r and io_w functions. [kmg]
- 10478: a7800.xml: Replaced Wasp! with a proper, working ROM. (MT06949). [kmg]
- 10479: namco/galaga.cpp: Confirmed that new bosco parent set PROM dumps are good and match the set. [neSneSgB]
- 10483: emu/sound.cpp: Don’t force lower sample rate for dummy sound output module. [feos]
- 10484: apple2_flop_orig.xml: Improved descriptions and publishers. [ArcadeShadow]
- 10485: a5200.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10490: spectrum_cass.xml: Added fourteen working items, and replaced one item with a better dump. [ArcadeShadow]
- 10493: gamecom.xml: Added a Castlevania – Symphony of the Night prototype. [anonymous, diskman.com, Hidden Palace, kmg]
- 10503: handheld/hh_sm510.cpp: Added Tiger Mega Man 3. [algestam, Sean Riddle]
- 10506: seta/x1_012.cpp: Force a screen update on scroll registers changes (fixes Caliber 50 line scroll). [David Haywood]
- 10510: midway/seattle.cpp: Fixed a typo in blitz description (incorrect year). [Michael Sanborn]
- 10512: msx1_cart.xml: Added regional variants of MSX-Logo. [Golden Child]
- 10514: formats/dmk_dsk.cpp: Implemented FM and mixed FM/MFM read support (addresses MT08507). [pnp2084]
- 10515: scv.xml: Use lowercase for descriptive text, and put alternate titles in info elements. [ArcadeShadow]
- 10516: sg1000.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10517: a2600.xml: Set default controllers for Omega Race. [kmg]
- 10518: a7800.xml: Added ten working homebrew cartridges. [Robert Tuccitto, GroovyBee, kmg]
- 10520: trs/agvision.cpp: Added Elanco AgVision driver, and fixed TRS VideoTex. [Tim Lindner]
- 10523: neocd.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10524: neogeo.xml, ngp.xml, ngpc.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10526: 32x.xml: Use full country names in descriptions. [ArcadeShadow]
- 10529: megacd.xml, megacdj.xml: Use full country names in descriptions. [ArcadeShadow]
- 10530: yamaha/ymtx81z.cpp: Removed apparently hacked ROM image. [Anthony]
- 10531: msx/msx2.cpp: Fixed ROM definitions for nms8245, y503iiir and y503iiire. [Wilbert Pol]
- 10532: taito/tc0100scn.cpp: Fix longstanding color regression in wgp. [Angelo Salese]
- 10535: a7800.xml: Marked games requiring light gun as unsupported. [kmg]
- 10536: a2600.xml: Marked games requiring light gun as unsupported, and added a Shootin' Gallery prototype. [kmg, Buckaroo]
- 10537: capcom/sonson.cpp: Changed video refresh rate to 55.40 Hz based on measurements from PCB. [birdybro, Corrado Tomaselli]
- 10538: machine/wd_fdc.cpp: Delay interrupt on attempting to write to a write-protected disk (fixes MT08258). [Tim Lindner]
- 10539: msx/msx1.cpp, msx/msx2.cpp: Fixed machine configuration issues with hb55d and hbf900a. [Wilbert Pol]
- 10540: olympia/portrait.cpp: Cleaned up code, fixed some graphical issues, and made the game playable. [Angelo Salese]
- 10541: gameboy.xml: Added a prototype of Altered Space - A 3-D Alien Adventure. [SteelGeneral, Forest of Illusion, kmg]
- 10542: ibm5170.xml: Added six working items. [AbandonSocios, The Good Old Days, ArcadeShadow]
- 10543: vsmile_cd.xml: Use full country names rather than abbreviations in descriptions. [ArcadeShadow]
- 10544: pico.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10545: nes.xml: Added The Cheetahmen: The Creation (USA). [Magic Jewelry Nerd, ICEknight]
- 10546: bus/gio64/newport.cpp: Split out REX3 iterator setup operation (fixes issues with Linux newport_con driver). [Jiaxun Yang]
- 10547: machine/wd_fdc.cpp: Reduced delay from attempting to write to write-protected disk to interrupt. [Tim Lindner]
- 10548: nintendo/nes_arcade_bl.cpp: Added emulation for the NES side of the hardware. [kmg]
- 10549: bus/msx1_cart.xml, msx1_cart.xml: Added external floppy and kanji cartridges. [Wilbert Pol, openMSX]
- 10550: cpu/e132xs/e132xsfe.cpp: Fixed missing bit mask causing UBSAN warnings (GitHub #10502). [Ryan Holtz]
- 10551: handheld/hh_sm510.cpp: Added Tiger Castlevania II: Simon’s Quest. [algestam, Sean Riddle]
- 10552: n64.xml: Added an unreleased prototype of SimCopter 64. [VGHF, kmg]
- 10554: skeleton/elcirculo.cpp: Added skeleton driver for Inder’s “El Circulo”. [jordigahan, Pikolo, ArcadeHacker, ClawGrip]
- 10555: spectrum_cass.xml: Added twelve working items, and replaced two items with better dumps. [ArcadeShadow]
- 10556: msx/msx2.cpp: Fixed floppy support for y805128r2 and y805128r2e. [Wilbert Pol]
- 10557: machine/jvshost.cpp: Fixed the size of encoded packets containing escaped bytes. [Windy Fairy]
- 10558: a2600.xml: Added Turbo (NTSC, prototype). [Rom Hunter, kmg]
- 10559: konami/hornet.cpp: Replaced local JVS implementation with common JVS host device. [Windy Fairy]
- 10560: osd/osdsync.cpp: Ensure work queue will always have at least one work thread info item (fixes MT06828). [CasualPokePlayer]
- 10561: casio/ld50.cpp: Identified some ICs and signals, and added a link to the service manual. [Devin Acker]
- 10563: Removed zero offsets from cassette and floppy disk images in various software lists. [kmg]
- 10564: Added new MSX source files to MESS subtarget filter. [MASH]
- 10565: Added Omron Luna 88K² source file to MESS subtarget filter. [MASH]
- 10566: msx1_cass.xml: Added 47 items, and replaced one item with a better dump. [msxcassettes, Wilbert Pol]
- 10568: yamaha/ympss12.cpp: Added skeleton driver for Yamaha PSS-12. [Edward d-tech, Devin Acker]
- 10569: Updated Greek user interface translation. [BraiNKilleRGR]
- 10570: misc/diamondking.cpp: Dumped and added SegaSA/Sonic “Golden Chip” slot machine. [jordigahan, ClawGrip]
- 10571: misc/falgas_m89.cpp: Dumped and added two versions of the Falgas “Fantastic Car” children’s ride. [Eduardo Anay, ClawGrip]
- 10573: handheld/hh_sm510.cpp: Added Tiger Ninja Gaiden III (Tiger handheld). [algestam, Sean Riddle]
- 10574: gaelco/mastboy.cpp: Corrected title of Italian version of Master Boy Version II in description. [ClawGrip]
- 10578: konami/hornet.cpp: Added x76 security chip, and added new regional variants of games. [Windy Fairy]
- 10579: msx/msx.cpp: Made the general purpose controller ports slot devices with basic joystick and mouse options. [Wilbert Pol]
- 10580: machine/upd71071.cpp: Initialize address and count registers – fixes random hard disk failures in FM Towns systems. [r09]
- 10581: Added some new system driver source files to subtarget filters. [MASH]
- 10582: machine/jvsdev.cpp: Fixed chaining resets, and always cascade broadcast messages to slave devices. [Windy Fairy]
- 10583: 3rdparty/ymfm: Updated to latest version, fixing issues with OPNA, PCM playback and uninitialized members. [Aaron Giles]
- 10584: hash/msx1_cass.xml: Fixed incorrect SHA-1 digests for datmsx04 and soccerbo. [Wilbert Pol]
- 01586: yamaha/ymdx9.cpp: Added skeleton driver for Yamaha DX9 synthesizer. [Anthony]
- 10587: nintendo/vsnes.cpp: Added missing DIP switch settings for vsmahjng. [kmg]
- 10588: cpu/powerpc/ppccom.cpp: Made PPC400 series external serial clock configurable. [Windy Fairy]
- 10589: nintendo/vsnes.cpp: Filled in missing Dora DIP switch settings for vsmahjng. [kmg]
- 10591: konami/hornet.cpp: Fixed four-player cabinet type in NBA Play By Play, and added Windy 2 JVS I/O device. [Windy Fairy]
- 10598: philips/cdi.cpp: Added support for Italian version of Quizard 1. [Ryan Holtz, f205v, TeamEurope]
- 10600: namco/20pacgal.cpp: Improved values returned for unknown SERVICE and EEPROMIN bits (fixes protection issue). [pdaderko]
- 10601: megadriv.xml: Added an unreleased Segapede prototype. [Craig Stitt, Hidden Palace, kmg]
- 10602: nes.xml: Added 8-bit Xmas 2022 homebrew cartridge. [retroUSB, kmg]


Source changes
--------------
-Terra Cresta and later Nichibutsu games: Emulate the analog filtering for the audio from the FM chip and the two R2R DAC channels,
as well as emulating the additional analog filtering and mixing on the YM2203 version of Terra Cresta. [Lord Nightmare]

New working machines
--------------------
Space Cruiser [hap, Sean Riddle]

-cxhumax.cpp, psxcd.cpp: Modernize logging calls [AJR]

-zn.cpp, video/psx.cpp: Modernize logging calls [AJR]

-Fix FDC Busy bit for overlapped commands (#10464) [pnp2084]
* Fixes MT8464 The problem here is that the end of the previous command clears the BSY status bit which makes it appear to system
code that the second command has completed (when it has not). The bug report has files to demonstrate the problem on a TRS-80
Model I emulation.

New machines marked as NOT_WORKING
----------------------------------
Omron Luna 88K² [Plamen Mihaylov]

-handheld/hh_tms1k.cpp: Fix validation error. (#10470) [0kmg]

-gameking: sync with release branch [hap]

-gameking: small cleanup [hap]

-gameking: move driver from skeleton to handheld folder [hap]

-a7800.xml: Fixed parent/clone relationships for Asteroids Deluxe. (#10471) [0kmg]

-timer device: rename getter functions to match emu_timer [hap]

New working clones
------------------
New Cross Pang (set 2) [Jorge Silva]

-emu_timer adjust(): set enable flag to false if timer isn't running [hap]

-atari/atari400.cpp: initial split up of different driver state classes (#10442) [Angelo Salese]
* atari400.cpp: initial split up of different state machines
* atari400.cpp: Fix clang error: misleading indentation; statement is not part of the previous 'if'
[-Werror,-Wmisleading-indentation]
* atari400.cpp: virtualize machine_start/machine_reset
* atari400.cpp: isolate m_ext_bank in a130xe_state
* atari400.cpp: bulk replace pokey raw tags into m_pokey maxaflex.cpp: remove shadowed m_pokey, declared in atari_common_state;
* atari400.cpp: fix a800xl / a130xe self test ROM enabling, fixes Acid800 XL MMU test
* a800.xml: Update Q/A
* atari400.cpp: split a600xl and a1200xl to own state
* atari400.cpp: virtualize PIA portb
* atari400.cpp: use memory_view at 0xd800-0xffff
* atari400.cpp: various a400 and a800 refactoring changes:
- reduce memory maps and configs to bare minimum;
- reduce default RAM options for them and add preliminary options;
- isolate I/O map;
- make sure it unmap_value_high() because otherwise they will crash on non-48K setups;
* atari400.cpp: inherit hw_iomap for a800xl and onward
* atari400.cpp: lower kernel view bound to 0xc000 for a800xl and later machines
* atari400.cpp: remove all _low_r/low_w handlers and replaced with views, fix xegs default boot order (BASIC then game ROM via
select key), address code review
* atari400.cpp: fix CI clang failure
* atari400.cpp: fix a1200xl_state calls
* atari400.cpp: hookup option jumpers to a1200xl
* atari400.cpp, gtia.cpp: misc connection notes
* a800.xml: minor bombjake notes
* atari400.cpp: reduce selftest views
* atari400.cpp: better inherit PIA portb mechanics
* atari400.cpp: remove obsolete a600xl_mem fns
* atari400.cpp: emulate extended RAM quirk for a130xe, convert m_ext_bank to address_map_bank_device
- Co-authored-by: AJR

-balsente.cpp: fix grudgep input port import (#10475) [David Haywood]

New working clones
------------------
Twins (older) [Jorge Silva]

-machine/mos6530n.cpp: Removed old, unused io_r/io_w functions. (#10477) [0kmg]

-emu_timer: undo prev commit, add running() getter and change some enabled() calls to that [hap]

-e132xs: Provide new helper functions for extracting signed 16-bit halves [AJR]
* eminline.h: Remove mul_16x16 function

-Remove #include from emu.h and move it into source files that still require it [AJR]

-diimage.cpp: Fix GCC build after e178fbd28127c526b212e5a4998058cebf530567 [AJR]

-romload.cpp: Fix build after e178fbd28127c526b212e5a4998058cebf530567 [AJR]

-Revert "romload.cpp: Fix build after e178fbd28127c526b212e5a4998058cebf530567" [AJR]
* This (mostly) reverts commit 2923923df706950ab0b04b3d00dfc66f2c6c2653.

New machines marked as NOT_WORKING
----------------------------------
unknown Sega air hockey game [Darksoft, Team Europe]

-mtu130.cpp: enable additional reset vector, fixes protection failures [Peter Ferrie]

-mps1200.cpp: added dip switch settings [Guru]

-Terra Cresta and later Nichibutsu drivers: Consolidate some common configs down into their own machine_config sections, and reduce
a lot of code duplication. Also fix audio volume balance to compensate for the fact that the YM3012 Serial DAC for the FM chips
outputs at half the peak to peak voltage of the R2R DACs, and the YM2203's SSG channels have another, different peak output level
as well. This also adds filtered sound to Legion, which didn't have it in the previous commit due to the complex configs it had.
[Lord Nightmare]

-namco/galaga.cpp: mark new bosco parent set PROMs as good (#10479) [neSneSgB]

-emumem: Fix range tracking when creating a subdispatch [Olivier Galibert]

-magmax: Added analog filtering for the four mixed 'meta-channels' from the 9 ay-3-8910 channels, and redid the audio gain control
to be more based on component values. [Lord Nightmare]

New clones marked as NOT_WORKING
--------------------------------
Cherry Master (bootleg, Game FB55 Ver.2) [Ioannis Bampoulas]

-midway/balsente.cpp: fixed ROM names and documents label format for various sets [Brian Troha]

-edevices/mugsmash.cpp, edevices/stlforce.cpp, kiwako/mrjong.cpp: consolidated drivers in single files, minor cleanups
[Ivan Vangelista]

-bus/nes/bandai.cpp: fixed MT08445 [Ivan Vangelista]

-orca/espial.cpp: fixed MT08457 [Ivan Vangelista]

-seta/seta.cpp: fixed MT08454 [Ivan Vangelista]

-taito/crbaloon_v.cpp:fixed MT08437 [Ivan Vangelista]

-mtu130: Implement mirroring of bfcx, implement lightpen [Olivier Galibert]

-konami/xmen.cpp: worked around MT08470 [Ivan Vangelista]

-irem/m90.cpp: fixed MT08413 [Ivan Vangelista]

New working clones
------------------
Trivia (Questions Series 18) [Brian Troha, The Dumping Union]

-nintendo/snesb.cpp: combined bad dumps of one of the legendbs ROMs to have a working one, until another PCB can be found
[Hammy, IQ_132]

-amiga/amiga.cpp: dumped code for the CDTV's remote control input converter and LCD controller [Captain Future / CDTV Land]

-wd_fdc: Use the new active() [Olivier Galibert]

-Updated Brazilian Portuguese UI translation. [Felipe]

-bus/epson_qx/keyboard/keyboard.cpp: Fixed #include order. [Vas Crabb]

-ui/selgame.cpp: Fixed display of software favourites. [Vas Crabb]

-bus/ata: Add alternate CS0/CS1 handlers with built-in byte swapping for big-endian host systems [AJR]
* konami/3dom2.cpp: Fix malformed logerror

-Move debugger command parameter validation helpers into debugger_console [AJR]

-Update various source files to use swapendian_int16 [AJR]

-cpu/arm: Use rotr_32 for handling unaligned reads [AJR]

-cpu/i960, cpu/sh: Use rotl_32 and rotr_32 for executing rotate instructions [AJR]

-cpu/dsp32: Simplify int24 operator logic [AJR]

-cpu/dsp32: Modify previous change, clamping before the narrowing conversion [AJR]

-upd934g: Preliminary support for ACCENT/MUTE [Dirk Best]

-pokey.cpp: remove m_SKCTL assignment hack in device_start and issue a potgo at device_reset instead (#10462) [Angelo Salese]
* fixes a1200xl booting to self-test no matter J1 setting

-emu/sound.cpp: Don't force lower samplerate for dummy sound output module. (#10483) [feos]
* When using lua instead of OSD to obtain samples, we don't need sound output, but we need decent sample rate.

-quantel/dpb7000.cpp: Major functional improvements. (#10467) [Ryan Holtz]
* Added tablet comms HLE, improved drawing, and store combiner functionality.
* Added hard disk support. Fixed Field-In/Field-Out IRQ polarity.
* Fixed stencil-store selection - improves brush edges.
* Fixed handling of horizontal and vertical scroll registers.
* Added support for Framestore Read and Framestore Write commands.
* Improved position matching between cursor and crosshair.
* Started work on support for typeface brushes.
* Fixed disk initialization, in-use flag was erroneously removed from Restore command.
* Improved typeface emulation and keyboard emulation.
* Improved text stamping.
* Added known issues list to the driver's comment block.

New working clones
------------------
Championship Bowling (location test) [CoolMod, The Dumping Union]

-vcs_ctrl/joybooster.cpp: Correct device name; add notes [AJR]

-ussr/dvk_kcgd.cpp: Fixed bad crystal maths. [Vas Crabb]
* Also worked around a couple of MSVC warnings reported in #10488.

-vertigo: some class variables were not zerofilled [hap]

-jedi: fix disappearing gfx when deathstar explodes [dink]

-jedi_v: bogus gcc 'variable may be uninitialized' warning [hap]

-Revert "wd_fdc: Use the new active()" [hap]
* This reverts commit acd8d3c144c8ec287d5d9a13fa61d079b4cfa618.

-Revert "emu_timer: undo prev commit, add running() getter and change some enabled() calls to that" [hap]
* This reverts commit 957cfaa53d8c44904b62372ed120ccb684afd08c.

-Revert "emu_timer adjust(): set enable flag to false if timer isn't running" [hap]
* This reverts commit 220a2cc8f6d7095348e21af6d0a99f8ee74ce072.

-advision: re-add timer check [hap]

-coretmpl.h: Add utility function for sign-extending values of arbitrary width [AJR]
* cpu/ccpu: Simplify code for right-shifting 12-bit values arithmetically
* konami/3dom2_te.cpp: Fix probable copy-and-paste error

-cpu/cr16b, cpu/es5510, cpu/ks0164, cpu/mb86235, cpu/sharc, upd7220: Use util::sext and other bit utility functions [AJR]
* cpu/sharc: Be a bit more paranoid about extreme values of bit6 and len6 (non-DRC)

-cpu/ks0164: Fix mistake in 678036dcd45187d6adde3087280fc2937e43c4ea [AJR]

New working clones
------------------
The Simpsons (4 Players World, set 3) [Jorge Silva]

-battlane: fix cocktail mode [dink]

New working machines
--------------------
Teammate Game Computer [hap, Michael Kamprath, Sean Riddle]

New clones marked as NOT_WORKING
--------------------------------
Super Real Magic (V6.3) [Ioannis Bampoulas]

-gamecom.xml: Added a prototype. (#10493) [0kmg]

New working software list additions (gamecom.xml)
-------------------------------------------------
Castlevania - Symphony of the Night (prototype) [anonymous, diskman.com, Hidden Palace]

-osd/eigccx86.h: Added optimised rotate helpers. [Vas Crabb]
* These perform better than the constexpr function when the value is not known at compile time. If the value is known at compile
time, you probably shouldn't be using these utilities anyway.

-mg1: add keyboard emulation [Patrick Mackinlay]

-68000: Add a level of transparent indirection, turn the reset output line into devcb. [Olivier Galibert]

-cinematronics/leland.h: zero-filled variables [Ivan Vangelista]

-dataeast/stadhero.cpp, dataeast/tryout.cpp: consolidated drivers in a single file [Ivan Vangelista]

New working machine added (#10503)
----------------------------------
Mega Man 3 (Tiger handheld) [algestam, Sean Riddle]

new NOT_WORKING clone
---------------------
Ibara (2005/03/22 MASTER VER.., '06. 3. 7 ver.) [alamone]

-naomi.cpp: added Dev BIOS v1.2 [MetalliC, rtw, zozo]

-ice/lethalj.cpp: identify steering wheel scheme for franticf/franticfa, make it sorta playable [angelosa]

-mg1: replace timer with clock, fix typo [Patrick Mackinlay]

-misc/pntnpuzl.cpp: hookup correct SVGA card [angelosa]

-seibu/banprestoms.cpp: identify RTC in tvdenwad [angelosa]

-fcombat: fix gameover screen in cocktail mode [hap]

-banprestoms.cpp: Fix clang error: lambda capture 'this' is not used [-Werror,-Wunused-lambda-capture]

-docs: Update instructions for adding mame package repository in MSYS2 [Vas Crabb]

-Updated Czech and Slovak translations. [Milan Galcik]

-namcos22: fix array out of bounds on text tiles [hap]

-blueprnt: fix negative index array access [hap]

-atarifb: tilemap was too large for tileram [hap]

-flower_a, gomoku_a: safer intermediate sound mixer buffer size [hap]

-calorie: fix spriteram oob access [hap]

-copsnrob: fix videoram oob access [hap]

-ironhors: fix spriteram oob access [hap]

-starfire: zerofill class variables [hap]

-machine/rp5c01.cpp, seibu/banprestoms.cpp: add preliminary Sharp LH5045 RTC device [angelosa]

-igs/goldstar.cpp: corrected palette for cmfb55 [Ioannis Bampoulas]

-comad/funybubl.cpp, comad/galspnbl.cpp, comad/zerozone.cpp: consolidated drivers in single files [Ivan Vangelista]

-taito/qix.h: zero-filled variables [Ivan Vangelista]

New working clones
------------------
Mini Golf (11/25/85) [Kevin Eshbach, The Dumping Union]

-Balsente.cpp updates: [Kevin Eshbach, Brian Troha, The Dumping Union]
* Identified Mini Golf (11/25/85) as being Mini Golf (10/8/85) and added actual Mini Golf (11/25/85)
* Identified the Name That Tune (set 1) as the 3/31/86 version and corrected ROM names
* Documented currently undumped Mini Golf Cocktail (10/18/85) set
* Miscellaneous documentation updates and / or corrections

-midtunit, midyunit: fix protection ram size off by 1 [hap]

-midyunit: copypaste mistake on prev commit [hap]

-bestleag: fix spriteram oob access [hap]

-blstroid: fix playfield tilemap size [hap]

-ironhors,bestleag: calculate spriteram bounds end [hap]

-bestleag: fix wrong calculation in prev commit [hap]

-blstroid: update prev commit [hap]

-bestleag: no need to calc exact spriteram end [hap]

-starshp1: don't draw starfield outside cliprect [hap]

-sslam,drtomy: fix spriteram oob access [hap]

-spectrum_cass.xml: New working software list additions (#10490) [ArcadeShadow]

New working software list additions
-----------------------------------
Action Pack - Lightgun Games (compilation) [spectrumcomputing.co.uk]
Action Pack - Lightgun Games (compilation, alt) [spectrumcomputing.co.uk]
Action Pack - Lightgun Games (compilation, Spanish) [spectrumcomputing.co.uk]
After The War (small case) [spectrumcomputing.co.uk]
After The War (alt) [spectrumcomputing.co.uk]
Agent X (Dro Soft) [spectrumcomputing.co.uk]
Agent X II (Dro Soft) [spectrumcomputing.co.uk]
Freddy Hardest [spectrumcomputing.co.uk]
H.A.T.E. - Hostile All Terrain Encounter (Erbe) [spectrumcomputing.co.uk]
Ice Breaker [spectrumcomputing.co.uk]
Spirits [spectrumcomputing.co.uk]
The Games - Summer Edition (Erbe) [spectrumcomputing.co.uk]
X-Out (Erbe) [spectrumcomputing.co.uk]

Redump
------
Agent X [spectrumcomputing.co.uk]

-metadata cleanups: Corrected parent/cloneof relationships, publishers, release years (based on the info provided by
spectrumcomputing.co.uk) [ArcadeShadow]

-x1_012: force a partial update for tilemaps whenever the scroll registers change - needed for a crude raster effect when entering
underground areas on Caliber 50 (#10506) [David Haywood]

-apple2_flop_orig.xml: Metadata cleanups (#10484) [ArcadeShadow]
* Added the question mark on the Carmen Sandiego's descriptions.
* Changed the publisher's name "Broderbund" to "Brøderbund".

-plugins/autofire, plugins/inputmacro: Use clear_value to release I/O port fields. [Vas Crabb]

-misc atari: correct 2804 eeprom address range [hap]

-gladiatr.cpp: Use std::swap_ranges for descrambling GFX ROMs [AJR]

-ics2115: fix volume calc sign overflow [hap]

-ll3: Use std::swap_ranges in init function [AJR]

-amiga/alg.cpp, amiga/arsystems.cpp, amiga/cub.cpp, amiga/mquake.cpp, amiga/upscope.cpp: propagate 68k reset lines, fix Guru
Meditation regression in arsystems.cpp [angelosa]

-teammate: add interrupt callback for running homebrew [hap]

-sega/saturn_m.cpp: replace printf -> logerror for 68k reset log [angelosa]

-chromatics/cgc7900.cpp, konami/konamim2.cpp, quantel/dpb7000.cpp: replace rand() -> machine().rand(), fix coverity scan CID 375713
violations [angelosa]

-teammate: fix prev commit [hap]

-Fixed a few issues identified by Coverity: [Vas Crabb]
* cpu/m6805: Removed unnecessary comparison that can't be true from 'HC05 timer handler.
* machine/z80scc.cpp: Fixed flag test in logging.
* emu/devdelegate.h: Fixed use-after-move in functoid constructor.
* util/unzip.cpp: Fixed integer promotion issue in ZIP16 member header handling.
* util/xmlfile.cpp: Got rid of custom allocator functions that have alignment issues and no longer provide value.
* capcom/alien.cpp: Use machine().rand() for determinism.
* ensoniq/esqpanel.cpp: I/O stream eof() returns whether a read stopped short due to EOF, not whether the file pointer is at EOF.
* sega/sms.cpp: Fixed a few use-after-move errors.
* osd/modules/monitor: Fixed an apparent bug in what appears to be a setter member function.

-apple2e.cpp: added F1-F12 keys to the Franklin ACE 500 and 2200. [R. Belmont, Joshua Bell]

-midway/seattle.cpp: blitz typo fix. (#10510) [Michael Sanborn]
* 1997, not 1987 on the description.

-krokha: refactor screen update (nomore array oob) [hap]

-source org: move krokha.cpp to ussr folder [hap]

-misc: remove unneeded calls to driver_device [hap]

-a2600.xml: Set default controllers for Omega Race. (#10517) [0kmg]

-excellent/aquarium.cpp, excellent/gcpinbal.cpp, excellent/witch.cpp, f32/crospang.cpp: consolidated drivers in single files
[Ivan Vangelista]

-Clean up image loading handlers (mostly prototypes for long-dead ones) [AJR]

-msx/msx.cpp, bus/msx_cart, bus/msx_slot: Reimplemented memory using views. (#10473) [Wilbert Pol]
* Made some devices which were not present in all msx models optional; install software lists based on components of the system.
* Updated hardware descriptions.
* Implemented bruc100 firmware banking.
* Added m5.00.011 version of Yamaha SFG05 cartridge.
* Fixed phc28 RAM misconfiguration.
* Added AX-230 internal games mapper.
* Started adding support for FS-A1FM modem.
* Updated input port definitions.
* Added support for kanji font from raw FS-A1FX ROM dump.
* Started adding support for RS-232.
* Added support for Toshiba HX-M200 kanji cartridge - allows hx21 and hx22 to start their firmware.
* Fixed most floppy problems.
* Marked all ROMs that need verification as bad dumps.
* Moved floppy controller and drive configuration from main state to msx_slot disk devices.

New working machines
--------------------
Hitachi MB-H1 (MSX1, Japan) [wilbertpol]
Mitsubishi ML-8000 (MSX1, Japan) [wilbertpol]
Panasonic CF-2700 (MSX1, UK) [wilbertpol]
Pioneer", "UC-V102 (MSX2, Japan) [wilbertpol]
Sakhr AX-200 (MSX1, Arabic/English) [wilbertpol]
Sakhr AX-230 (MSX1, Arabic) [wilbertpol]
Sakhr AX-350 II (MSX2, Arabic) [wilbertpol]
Sakhr AX-500 (MSX2, Arabic) [wilbertpol]
Sanyo MPC-25FS (MSX2, Japan) [wilbertpol]
Sanyo PHC-23 / Wavy23 (MSX2, Japan) [wilbertpol]
Toshiba HX-32 (MSX1, Japan) [wilbertpol]
Toshiba HX-51I (MSX1, Italy, Spain) [wilbertpol]
Yamaha SX-100 (MSX1, Japan) [wilbertpol]
Victor HC-80 (MSX2, Japan) [wilbertpol]

New working clones
------------------
Frael Bruc 100-2 (MSX1, Italy) [wilbertpol]
Hitachi MB-H1E (MSX1, Japan) [wilbertpol]
Philips NMS 8250/16 (MSX2, Spain) [wilbertpol]
Sakhr AX-200M (MSX1, Arabic/English) [wilbertpol]
Sakhr AX-350 II F (MSX2, Arabic) [wilbertpol]
Sony HB-101 (MSX1, Japan) [wilbertpol]
Sony HB-75 (MSX1, Japan) [wilbertpol]
Sony HB-F500 2nd version (MSX2, Japan) [wilbertpol]
Spectravideo SVI-728 (MSX1, Spanish) [wilbertpol]
Talent DPC-200 (MSX1, Argentina, international keyboard) [wilbertpol]
Toshiba HX-20E (MSX1, Spain) [wilbertpol]

-nec/pc8801.cpp: update QA [Angelo Salese]

-gbcolor.xml: Added five Sintax games [Vas Crabb]

New working software list items (gbcolor.xml)
---------------------------------------------
Chāojí Yīnsù Xiǎozi Ⅱ - Super Sonik (China) [max6464646464, taizou]
Fantastic Simulated Battle (China) [BigFred, taizou]
Matel Gear II (China) [NewRisingSun, taizou]
Mènghuàn Mónǐ Zhàn Ⅱ (China) [taizou]
Shénguǐ Dìguó zhī Èmó Chéng (China) [AprkMk10, taizou]

-capcom/exedexes.cpp, capcom/higemaru.cpp, capcom/sonson.cpp, capcom/srumbler.cpp, capcom/vulgus.cpp: consolidated drivers in single
files [Ivan Vangelista]

New working clones
------------------
Deroon DeroDero (earlier, set 2) [Fabrice Arzeno]

-32x.xml: Metadata cleanings (#10526) [ArcadeShadow]
* Replaced countries' abbreviation by their full name

-machine/intelfsh.cpp: Retire variant enum; add TC58FVT800 type [AJR]

New working clones
------------------
Domino Man (set 2) [ArcadeDoc524]

New working clones
------------------
Punching Kid (Japan) [RepArcade]

New working clones
------------------
Galactica-2 (Moon Alien Part 2 bootleg) [gryeti]

New working clones
------------------
Bin Bin Bingo (Japan, terminal) [Hammy, Porchy, Nnap]

-Dumped and added three more games on Unidesa/Cirsa "960606-5" hardware (#10427) [ClawGrip]

New NOT_WORKING games
---------------------
La Perla del Caribe (V1.0, Catalonia) [jordigahan, Recreativas.org]

New NOT_WORKING clones
----------------------
unknown 960606-5 based machine (set 2) [jordigahan, Recreativas.org]

New NOT_WORKING machine
-----------------------
Multi Points [jordigahan]

-bus/gameboy: Added support for newer NT/Makon cartridges. [Vas Crabb]
* bus/gameboy: Removed the non-working "Digimon 2" cartridge device.
* gbcolor.xml: Corrected titles for a few Chinese games.

New working software items (gbcolor.xml)
----------------------------------------
Capcom Vs. SNK: Millennium Fight 2001 (China) [Pepper9801, taizou]
Digimon 02 4 (China) [taizou]
Digimon 2 (China) [Robyn A1200, taizou]
Digimon Pocket (China) [taizou]
Harry Potter 3 (China) [taizou]
Pokémon Diamond: Special Pikachu Edition [taizou]
Pokémon Jade: Special Pikachu Edition [taizou]
Pokémon: Mewtwo Strikes Back [taizou]
Street Fighter Zero 4 (China) [taizou]

Software items promoted to working (gbcolor.xml)
------------------------------------------------
Shùmǎ Bào Lóng 02 4 (China) [Vas Crabb]
Shùmǎ Bào Lóng 3 Shuǐjīng Bǎn (China) [Vas Crabb]

-gbcolor.xml: Marked sfz4 as partially supported due to high-colour trick not displaying properly. [Vas Crabb]

New working clones
------------------
Gradius IV: Fukkatsu (ver JAC, 837a01) [alamone]

-msx/msx2.cpp: Fixed ROM definitions for nms8245, y503iiir and y503iiire. (#10531) [wilbertpol]
* Fixed SHA1 copy/paste mistake for nms8245.
* Removed duplicate ROM entries on y503iiir and y503iiire.

New working software list additions
-----------------------------------
videopac: Bastion (Europe, prototype), Himalaya (Europe, prototype), Terrahawks (Europe, prototype) [Janzl]

-Remove reference to incorrect Yamaha TX81Z ROM image (#10530) [Anthony]

-Implement FM and mixed FM/MFM reading to DMK disk image format (#10514) [pnp2084]

-gbcolor.xml: Corrected sizes and CRCs. [Vas Crabb]

-bus/gameboy: Added comments about the "new" NT/Makon memory controller. [Vas Crabb]

New working software items (gbcolor)
------------------------------------
Dragon Ball Z III 2002 Fighting [taizou]

-namcos22: separate classes for some of the ss22 games [hap]

-midway/balsente.cpp, tecmo/tecmosys.cpp: addressed feedback on previous commits [Ivan Vangelista]

-capcom/commando.cpp: consolidated driver in single file [Ivan Vangelista]

New working clones
------------------
Super Invaders (Emag bootleg set 2) [Dillweed]

-namcos22: add alpinesa prg rom banking [hap]

-namcos22: let's mark alpinesa as bad dump [hap]

-olibochu: verified color prom [RepArcade]

-m5: zerofil class variables [hap]

-irem/m90: fix spriteram oob access for bootleg sets [hap]

-vortex: fix array oob access [hap]

-taito/tc0100scn.cpp: fix longstanding color regression with wgp (#10532) [Angelo Salese]

-outrun: Add missing reset hookups [Olivier Galibert]

-i8085: remove cputype enum, remove possible time travel issue [hap]

-tmegaman3: adjust svg border [hap]

Machines promoted to working
----------------------------
Alpine Surfer (Rev. AF2 Ver.A, World) [hap]

-tilemap.get_info_debug: don't access invalid gfxnum [hap]

-bus/gameboy: Added support for Liebao Technology cartridges. [Vas Crabb]
* gameboy.xml: Changed default NVRAM fill for dbzgeki to 0xff - this will cause it to treat the three save files as empty rather
than starting in a glitchy state.

New working software list items
-------------------------------
Dragon Ball Z English [lana_chan_, taizou]

-bus/gameboy: Added support for bootleg Telefang translations. [Vas Crabb]
* English and German versions of the Speed Version bootleg, passed off as Pokémon Jade version, have been added to the software
list. Chinese and Spanish translations, and translations of Power Version (Pokémon Diamond) also exist.

New working software list additions (gbcolor.xml)
-------------------------------------------------
Pokémon Jade Version [taizou]
Pokémon Vision Jade [Sanqui, taizou]

-namcos22: add text layer mid-screen x scroll updates [hap]

-konami/hornet.cpp: hand edited gradius4a's m48t58 to show version UAA. The last letter is believed to match the letter in the
program ROM's label. The game boots to whatever version the timekeeper holds, so faked a US version timekeeper to have an English
version (which doesn't show the Fukkatsu subtitle on the title screen) [Ivan Vangelista]

-thepit: mask sprite cliprect with main cliprect [hap]

-tilemap_t::draw_instance: remove problem with nullptr math [hap]

New working clones
------------------
Gallop - Armed Police Unit (Japan, M84 hardware) [Corrado Tomaselli, The Dumping Union]

-m72.cpp: Corrected ROM labels, added PCB locations to some sets & added PLDs to some sets
[PLD Archive, Brian Troha, The Dumping Union]

-namcos22: reword game strings (region 1st) [hap]

-mview: Don't forget to select the correct page when installing handlers, especially dynamically. [Olivier Galibert]

-Add FDC Write Protect Delay (#10538) [tim lindner]

-msx/msx1.cpp, msx/msx2.cpp: Fixed machine configuration for hb55d and hbf900a. (#10539) [wilbertpol]

-bus/gameboy: Added support for Kong Feng and BBD cartridges. [Vas Crabb]

New working software list items (gbcolor.xml)
---------------------------------------------
Digimon Adventure 2001 [lana_chan_, taizou]
Digimon 6 Adventure 2002 [taizou]
Garou: Mark of the Wolves 2001 [Vas Crabb]
Harry Potter (China, English) [taizou]
Shùmǎ Bào Lóng: Kǒudài Bǎn (China) [RocknRami, taizou]
Mó Jiè Chuánshuō (China) [taizou]
Mùchǎng Wùyǔ 6 GB (China) [taizou]

-gameboy.xml: Added a prototype. (#10541) [0kmg]

New working software list additions
-----------------------------------
gameboy.xml: Altered Space - A 3-D Alien Adventure (USA, prototype, 19910215) [SteelGeneral, Forest of Illusion]

-msx easi_speech: remove workaround that's not needed anymore [hap]

-teammate: grey backdrop in internal artwork [hap]

New working clones
------------------
Alpine Surfer (World, AF2 Ver.A, set 2) [Guru]

-ggm: more accurate addressmap [hap]

-champbwl: Cleanup [AJR]
* Identify input select flag and use it instead of peeking into NVRAM
* Reverse trackball X axis to agree with service mode display
* Eliminate runtime port tag lookups

-namcos22: add poly alpha pen mask [hap]

-namcos22: fix cybrcycc speed dial [hap]

-imgtool.cpp: Future-proofing [AJR]

-abc1600: Fixed hard disk formatting by introducing configurable byte transfer and command delays into the NSCSI system.
[Curt Coder]

-wd_fdc: adjust wp detection delay to better match real hardware (#10547) [tim lindner]

-tilemap_t::draw_instance: add another safety check for priority bitmap [hap]

-newport: Split out iterator setup stage (#10546) [Jiaxun Yang]
* In REX3, iterator setup should be a dedicated operation that is only execuated if a). A Draw command is execuated with DoSetup at
DRAWMODE0 set or b). A host write is issued to SETUP register
* At setup stage REX3 will calcuate quadrant for a block or span drawcall or octant together with some Bresenham parameters for a
line drawcall.
* Linux newport_con driver is rely on this behavior to use quadrant calculated by previous draw call to render characters.
* Fixes: #9667 Signed-off-by: Jiaxun Yang
* Signed-off-by: Jiaxun Yang

New working clones
------------------
Pitapat Puzzle (set 2) [Jorge Silva]

-irem/m72.cpp: Added more PLDs to various sets, added main board BPROMs to most sets.
[Porchy, The PLD Archive, Brian Troha, The Dumping Union]

-nmk/quizdna.cpp, nmk/quizpanic.cpp: consolidated drivers in single files [Ivan Vangelista]

-namcos22: add object brightness adjust [hap]

-olympia/portrait.cpp: apply some WIP cleanups, make it playable (#10540) [Angelo Salese]
* Make color palette to be b&w for the time being, being more visible to the eye than the previous washed out attempt;
* mask sprite area against defined playfield clip rectangle;
* fix global sprite Y positions, they mostly follow up current scroll value except for some edge cases;
* attempt to fix sprite priorities;
* make tilemap bank more logical (?) bitwise;

-n64.xml: Added an unreleased prototype. (#10552) [0kmg]

New working software list additions
-----------------------------------
SimCopter 64 (prototype 19970616) [VGHF]

-e132xsfe.cpp: Fixed missing bit mask causing UBSAN warnings. [Ryan Holtz] (#10550) [MooglyGuy]
* Co-authored-by: Ryan Holtz

New working machine added (#10551)
----------------------------------
Castlevania II: Simon's Quest (Tiger handheld) [algestam, Sean Riddle]

-nes.xml: Added new working entry (#10545) [ICEknigh7]
* The Cheetahmen: The Creation (USA) [Magic Jewelry Nerd]

-a7800.xml: Added 10 homebrew cartridges. (#10518) [0kmg]

New working software list additions
-----------------------------------
Armor Attack II [Robert Tuccitto]
Bentley Bear's Crystal Quest (NTSC) [Robert Tuccitto]
Crazy Otto (NTSC, Ms. Pac-Man hack) [Robert Tuccitto]
Crazy Otto (PAL, Ms. Pac-Man hack) [Robert Tuccitto]
Froggie [Robert Tuccitto]
K.C. Munchkin! [Robert Tuccitto]
Rip-Off (NTSC) [Robert Tuccitto]
Rip-Off (PAL) [Robert Tuccitto]
Scramble (NTSC) [Robert Tuccitto]
Worm! [GroovyBee]

-a7800.xml: Marked light gun games as unsupported. (#10535) [0kmg]

-Fix the linux CI, hopefully [Olivier Galibert]

-pico.xml: Cleaned up descriptions. (#10544) [ArcadeShadow]
* Replaced abbreviated country names with full names.
* Use lowercase for descriptive text.

-merit/merit.cpp: dumped crt-209 module for dodgcitya, dodgcityb and dodgcityc [Team Europe, Brian Troha]

-misc/ssingles.cpp: some minor cleanups [Ivan Vangelista]

-mr/dribling.cpp: consolidated driver in single file [Ivan Vangelista]

-vsmile_cd.xml: Replaced abbreviated country names with full names in descriptions. (#10543) [ArcadeShadow]

-Miscellaneous cleanup: [Vas Crabb]
* mame/namcos22.h: Use common helpers for integer manipulation, more appropriate use of inline/static/constexpr.
* bus/gio64/newport.cpp: Changed a couple instances of K&R formatting that snuck in to Allman like the rest of the file.
* bus/gameboy/gbxfile.h: Added comment about another use of GBX footer "extra data".

-tsimquest: adjust svg border [hap]

-namcos22.h: update prev commit [hap]

-Semicolon surgery [AJR]

-olympia/portrait.cpp: simplify scroll hookup [angelosa]

-namcos22: fix zsort overflow problem [hap]

-aviio.cpp, msdib.cpp: Use core inline functions as appropriate [AJR]

-msx2.cpp: Fix floppy support for y805128r2 and y805128r2e (#10556) [wilbertpol]

-jvshost: Fix size of encoded packet with escaped bytes (#10557) [987123879113]

-galaxian/galaxian.cpp: fixed GFX ROM loading for galactica2 [Robbbert]

New working clones
------------------
Soreike Kokology [SpinalFeyd]

-unidasm: Add CDC 1700, Cyber 18, Sigma 2 and Xerox 530 disassemblers [AJR]

-a2600.xml: Added an unreleased prototype. (#10558) [0kmg]

New working software list additions
-----------------------------------
Turbo (NTSC, prototype) [Rom Hunter]

-Update cpu.lua for 9bb87665baa2faf1edd6fd2ce67c5de28fa0459e [AJR]

-tecmo/tehkanwc.cpp: mark teedoff ROMs #1 to #4 with BAD_DUMP [angelosa]

-hornet: Replace JVS impl with jvs_host device (#10559) [987123879113]

-Make numbers signed in debugger where it matters [AJR]
* Perform signed calculations for /, %, >>, /=, %=, >>=, <, >, <=, >= operators in debugger expressions
* Eliminate workarounds in debugger printf method for system printf not reliably handling 64-bit integers (a previous refactoring
adopted strformat for this)
* Output signed decimals for %d in debugger printf formats; also add %u format
* Add two-argument sext function to debugger

New working clones
------------------
Bloxeed (Japan, earlier) (FD1094 317-0139) [Brian Troha, The Dumping Union]

-sigma2: Use util::sext in disassembler [AJR]

-barcrest/mpu4.cpp: Add IC4 port B shadowing of serial and 50Hz signals. (#10426) [James Wallace]
* Also Fixed AY8913 chip select routine that relied on the wrong PIA and improved save state support.

Clones promoted to working
--------------------------
The Crystal Maze (v1.3, Datapak) (MPU4 Video) [James Wallace]
The New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video) [James Wallace]
The Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video) [James Wallace]

-megacd.xml, megacdj.xml: Replaced abbreviated country names with full names. (#10529) [ArcadeShadow]
* Replaced countries' abbreviation by their full name

-A few small formatting cleanups and scope reductions. [Vas Crabb]

-m68000: Musashi's berr line is edge-triggered [Olivier Galibert]

-m68000: Prevent CI/CEI bits from remaining set after MOVEC to CACR. Fixes maclc not booting. (The code tries to flush the
instruction cache by adding #8 to the old value of CACR, which doesn't work if CI reads back as 1.) [AJR]

-m68000: Apply fix from 8f77f6f75874ca67731cc81f6506b0a2969d1622 to other models [AJR]

-msx1_cart.xml: added msxlogo uk, es, ar, br, pl and renamed nl (#10512) [goldnchild]

-Ensure queue->thread will have at least 1 work_thread_info in it (#10560) [CasualPokePlayer]
* For platforms which do not support threads (i.e. emuscripten), queue->thread might not have any work_thread_info's added to it.
This is bad as osd_work_item_queue_multiple will access queue->thread[0] when queue->threads == 0, and subsequently crash as the
queue has no items in it.

-hash/*: Remove zero offsets from cassette and CD-ROM setup floppy lists. (#10563) [0kmg]

-Fixed MESS build (#10564) [MASH]

-Added Elanco AgVision and fixed TRS VideoTex drivers. (#10520) [tim lindner]

New working machines
--------------------
Elanco AgVision [tim lindner]

Machines promoted to working
----------------------------
Tandy Radio Shack Videotex [tim lindner]

-Another MESS build fix (#10565) [MASH]

New working clones
------------------
Spelling ABC (Germany) [Sean Riddle]
Letterlogic (France) [Sean Riddle]
Letterlogic (Germany) [Sean Riddle]

-casio/ld50.cpp: identify unknown ICs & signals, add link to service manual (#10561) [Devin Acker]

New working clones
------------------
Scud Hammer (ver 1.4) [SpinalFeyd]

-namcos22: do cz_adjust/bri_adjust differently [hap]

-mview: removed a little too much [Olivier Galibert]

-new NOT_WORKING machine (#10568) [Devin Acker]

new NOT_WORKING machine
-----------------------
Yamaha PSS-12 [Edward d-tech]

-yamaha/ympss12: srcclean [Devin Acker]

-bufsprite: add length() getter [hap]

-k007121: small cleanup [hap]

-nios2: Preliminary execution core and gdb support [AJR]

-ibm5170.xml: 9 new software additions (#10542) [ArcadeShadow]

New working software list additions
-----------------------------------
Best of the Best: Championship Karate (Spain, PC Games release) [AbandonSocios]
Fleet Defender [The Good Old Days]
RoboSport (3.5" DD) [The Good Old Days]
RoboSport (5.25" HD) [The Good Old Days]
The Humans: Insult to Injury (France) [The Good Old Days]
The Humans: Insult to Injury (Spain, PC Games release) [AbandonSocios]

Moved from ibm5150 Software List
--------------------------------
Both "Nova 9" games requires hard disk installation and EGA or VGA graphic card [ArcadeShadow]
(https://www.mobygames.com/game/dos/nova-9-the-return-of-gir-draxon/cover-art/gameCoverId,223398/) [ArcadeShadow]
Nova 9: The Return of Gir Draxon (v1.1, 3.5" DD) [ArcadeShadow]
Nova 9: The Return of Gir Draxon (v1.0, 3.5" DD) [ArcadeShadow]

-Requires IBM AT (https://www.mobygames.com/game/dos/mario-andrettis-racing-challenge/cover-art/gameCoverId,89907/) Mario Andretti's
Racing Challenge [ArcadeShadow]

-scv.xml: Metadata cleanings (#10515) [ArcadeShadow]
* Lowercase applied on "Alt" descriptive word
* Add tag info with alt_title on y2mnstld set (and removed the comment)

-nintendo/nes_arcade_bl.cpp: Added emulation for NES side of hardware. (#10548) [0kmg]
* bus/nes: Corrected pirate SMB3 IRQ counter.

-sega/model2.cpp and hash/saturn.xml - Last Bronx title changes for Japanese sets. (#10423) [Michael Sanborn]
* sega/model2.cpp - Include subtitle to Last Bronx Japanese set.
* has/saturn.xml - Just simply Last Bronx.

-Dumped and added two different versions of Falgas "Fantastic Car" kiddie ride (#10571) [ClawGrip]

New NOT_WORKING machine
-----------------------
Fantastic Car (M89 hardware) [Eduardo Anay]

New NOT_WORKING clone
----------------------
Fantastic Car (Micro-87 hardware) [Eduardo Anay]

-mame.lsr: Add 'fantcar' and 'fantcar87' [ClawGrip]

-Dumped and added "Golden Chip" slot machine from SegaSA / Sonic (#10570) [ClawGrip]

New NOT_WORKING machine
-----------------------
Golden Chip [jordigahan]

-mame.lst: Add 'goldenchip' [ClawGrip]

-namcos22: s22 fog is per poly [hap]

-Updated Greek UI translation. (#10569) [BraiNKilleRGR]

-hiscore.dat: Updates [Leezer]

-dsp56156, i960, scudsp: Simplify some bits of code using util::sext [AJR]

-score: Use util::sext for sign extension [AJR]

-m88000: prepare for mmu [Patrick Mackinlay]

-m88000: 88100 does not have signed immediate [Patrick Mackinlay]

-eepromser: correct data out level [Patrick Mackinlay]

New working clones
------------------
Trojan (location test) [coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]

-sigma/sub.cpp, thepit/timelimt.cpp: consolidated drivers in single files [Ivan Vangelista]

-New working machine added (#10573) [algestam]

New working machine added
-------------------------
Ninja Gaiden III (Tiger handheld) [algestam, Sean Riddle]

-cps3: Fix nscsi regression. [Curt Coder]

-nichibutsu/cclimber.cpp: redump part of the GFX ROMs [porchy]

New clones marked as NOT_WORKING
--------------------------------
Netchuu Pro Yakyuu 2002 (NPY1 Ver. C) [Mickysmoke, rtw]

New working machines
--------------------
Bottom of the Ninth (handheld) [hap, Sean Riddle, Mr. Do]

-ncd88k: work in progress [Patrick Mackinlay]
* hook up serial eeprom
* initial work on interrupts
* add firmware version 2.6.0

-ncd88k: appease clang [Patrick Mackinlay]

-hh_sm510: update notes [hap]

New machines marked as NOT_WORKING
----------------------------------
Hello Kitty Magical Pumpkin (Japan 960712) [Hammy, Porchy]

-bus/msx_cart, msx1_cart.xml: Added external floppy and Kanji cartridges. (#10549) [wilbertpol]
* msx1_flop.xml:
- Moved msxdostb to msx1_flop_525.xml.
* msx1_cart.xml:
- Added Kanji ROM to Japanese MSX-Write.
- Added Toshiba Kanji ROM
- Added Konami Word Processor with Kanji cartridge.
- Added several external floppy controllers and drives.

New working software list additions (msx1_cart.xml)
---------------------------------------------------
CDX-2 + 5.25" DSDD floppy drive (Brazil) [openMSX]
DDX + 5.25" DSDD floppy drive (Brazil, v3.0d) [openMSX]
DDX + 5.25" DSDD floppy drive (Brazil, v3.0) [openMSX]
DPF-550 Controller + 5.25" SSDD floppy drive (Argentina) [openMSX]
DPF-550 Controller + 5.25" SSDD floppy drive (Belgium/Netherlands) [openMSX]
EC-700 Word Processor (EC-701 + EC-702) (Japan) [openMSX]
FD-051 Controller + FD-05 3.5" DSDD floppy drive [openMSX]
HB-3600 Controller + HB-6000 5.25" DSDD floppy drive (Brazil) [openMSX]
HBD-20W (Floppy controller + 3.5" DSDD floppy drive) (Japan) [openMSX]
HBD-50 (Floppy controller + 3.5" SSDD floppy drive, SNYJX121) [openMSX]
HBD-F1 (Floppy controller + 3.5" DSDD floppy drive) (Japan) [openMSX]
HX-F101PE Controller + 3.5" SSDD floppy drive (Europe) [openMSX]
MFD-001 (Controller + enclosure with 1 5.25" DSDD floppy drive) (Europe) [openMSX]
ML-30DC Controller + ML-30FD enclosure with 1 3.5" DSDD floppy drive (Japan) [openMSX]
NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.06) [openMSX]
NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.04) [openMSX]
Toshiba Kanji ROM Cartridge HX-M200 (Japan) [openMSX]

New software marked as NOT_WORKING (msx1_cart.xml)
--------------------------------------------------
FD-03 Controller + 3.5" DSDD floppy drive v3.8 [openMSX]
FD-03 Controller + 3.5" DSDD floppy drive v3.5 [openMSX]

-msx1_cass.xml: Added 47 items (45 working), and re-dumped one item. (#10566) [wilbertpol]
* msx1_cart.xml: Marked testcart as bad dump.
* msx1_cass.xml: Added 48 titles, 1 redump.

New working software list additions (msx1_cass.xml)
---------------------------------------------------
Aprende astronomía con El Sol (Spain) [msxcassettes]
Aprende astronomía con la Luna (Spain) [msxcassettes]
Aprende astronomía con la Tierra en el espacio (Spain) [msxcassettes]
Aprende astronomía con los planetas (Spain) [msxcassettes]
Cocos (Spain) [msxcassettes]
Contabilidad Personal (Spain) [msxcassettes]
Data MSX - Issue 01 (Spain) [msxcassettes]
Data MSX - Issue 04 (Spain) [msxcassettes]
Data MSX - Issue 09 (Spain) [msxcassettes]
Dog Fighter (Spain) [msxcassettes]
Floppy el Pregunton (Spain) [msxcassettes]
Frankie (Spain) [msxcassettes]
Freddy Hardest (UK, Italy) [msxcassettes]
Generador de Sprites (Spain) [msxcassettes]
Golf (Spain) [msxcassettes]
Juegue con su MSX - Issue 02 - Alpha Centauro (Spain) [msxcassettes]
Juegue con su MSX - Issue 07 - Robber (Spain) [msxcassettes]
La Liebre y la Tortuga (Spain) [msxcassettes]
Lenguaje 7° E.G.B. (Spain) [msxcassettes]
Lenguaje 8° E.G.B. (Spain) [msxcassettes]
Lenguaje Maquina - Issue unknown (Spain) [msxcassettes]
M-47 Combate de blindados (Spain) [msxcassettes]
MSX Games Vol 05 - Patrullera XH-63 (Spain) [msxcassettes]
MSX Games Vol 10 - Invasores (Spain) [msxcassettes]
MSX Soft Magazine - Issue 03 - Fruit Machine (Spain) [msxcassettes]
MSX Soft Magazine - Issue 08 - Rana Sideral (Spain, alt) [msxcassettes]
MSX Soft Magazine - Issue 09 - Cazador de tiburones (Spain) [msxcassettes]
MSX Software - Issue 04 (Spain) [msxcassettes]
MSX Software - Issue 16 - Hungry Harry (Spain) [msxcassettes]
Mad-Fox (Spain) [msxcassettes]
Música en Juego I - Notas (Spain) [msxcassettes]
PHCalc (Spain) [msxcassettes]
Panic Kong (Spain) [msxcassettes]
Perspective (Japan, v1.1) [msxcassettes]
Quinielas y Reducciones (Spain) [msxcassettes]
Sky Hawk (Spain) [msxcassettes]
Snackbar + Mouse Jump (Spain) [msxcassettes]
Soccer Boss (UK) [msxcassettes]
Soft-MSX 1 (Spain) [msxcassettes]
Soft-MSX 3 (Spain) [msxcassettes]
Star Seeker - Solar System (Spain) [msxcassettes]
Stars MSX 1 (Spain) [msxcassettes]
Stars MSX 2 (Spain) [msxcassettes]
Stars MSX 4 (Spain) [msxcassettes]
Viaje Espacial (Spain) [msxcassettes]
Who Dares Wins 2 (UK, Italy) [msxcassettes]

Redump (msx1_cass.xml)
----------------------
Contabilidad 2 (Spain) [msxcassettes]

New NOT_WORKING software list additions (msx1_cass.xml)
-------------------------------------------------------
Aprendiendo Inglés 1 - en el campo y en el castillo (Spain) [msxcassettes]
Juegos de Inteligencia (Spain) [msxcassettes]

-gaelco/mastboy.cpp: Fixed description for 'mastboyib' and renamed it to 'mastboyiv2'. (#10574) [ClawGrip]

-konami/hornet.cpp: Added x76 security chip, and added new regional variants of games (#10578) [987123879113]
* Added security EEPROM data for NBA Play by Play/All The Way.
* Added security EEPROM and NVRAM data for Gradius 4.
* Added NVRAM data for Teraburst.
* Added NVRAM data for Silent Scope series.
* machine/k033906.cpp: Fix usage for Voodoo 2.

New clones marked as WORKING
----------------------------
Gradius IV: Fukkatsu (ver JAA) [windyfairy]
Gradius IV (ver UAC) [windyfairy]
Gradius IV (ver AAC) [windyfairy]
Gradius IV (ver AAA) [windyfairy]
NBA Play By Play (ver UAB) [windyfairy]
NBA Play By Play (ver JAB) [windyfairy]
NBA Play By Play (ver UAA) [windyfairy]
NBA Play By Play (ver AAA) [windyfairy]
NBA All The Way (ver EAB) [windyfairy]
NBA All The Way (ver EAA) [windyfairy]

New clones marked as NOT_WORKING
--------------------------------
Teraburst (1998/07/17 ver JEL) [windyfairy]
Teraburst (1998/07/17 ver HEL) [windyfairy]
Teraburst (1998/02/25 ver UAA) [windyfairy]
Teraburst (1998/02/25 ver JAA) [windyfairy]
Teraburst (1998/02/25 ver HAA) [windyfairy]
Silent Scope (ver EAD, Ver 1.33) [windyfairy]
Silent Scope (ver AAD, Ver 1.33) [windyfairy]
Silent Scope (ver EAC, Ver 1.30) [windyfairy]
Silent Scope (ver AAC, Ver 1.30) [windyfairy]
Silent Scope (ver EAB, Ver 1.20) [windyfairy]
Silent Scope (ver AAB, Ver 1.20) [windyfairy]
Silent Scope (ver JAB, Ver 1.20) [windyfairy]
Silent Scope (ver EAA, Ver 1.00) [windyfairy]
Silent Scope (ver AAA, Ver 1.00) [windyfairy]
Silent Scope (ver JAA, Ver 1.00) [windyfairy]
Silent Scope (ver EAD, Ver 1.33, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver AAD, Ver 1.33, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver UAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver EAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver AAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]

-Scope reduction and cleanup. [Vas Crabb]

-mame.lst: Remove duplicate entry [AJR]

-mac: welcome back ADB full HLE for the Mac IIs so SCSI works again. Sigh. [R. Belmont]

New machines marked as NOT_WORKING
----------------------------------
UFO Catcher 7 (V20011112) [Darksoft, TeamEurope]

-spectrum_cass.xml: Twelve new working software items and two redumps. (#10555) [ArcadeShadow]
* Also corrected parent/clone relationships, publishers, release years based on the info provided by spectrumcomputing.co.uk.

New working software list additions (spectrum_cass.xml)
-------------------------------------------------------
Fantasia Diamond (set 4, VTR) [Steven Brown, Planeta Sinclair]
FORTH (Microbyte) [spectrumcomputing.co.uk]
Hundra (Dinamic) [spectrumcomputing.co.uk]
King Arthur [Luís Rato, Planeta Sinclair]
Mr. Shaw's Double Whammy (compilation) [Luís Rato, Planeta Sinclair]
Nonamed (Spanish, medium case, alt) [spectrumcomputing.co.uk]
Nonamed (Spanish, small case - black spine) [spectrumcomputing.co.uk]
Nosferatu: Quest for the Vampire (alt) [Steven Brown, Planeta Sinclair]
Nuclear Reactor [Steven Brown, Planeta Sinclair]
Starship Mulvaney [Steven Brown, Planeta Sinclair]
Starstrike II [spectrumcomputing.co.uk]
Tremor (pirate) [Planeta Sinclair]

Redump (spectrum_cass.xml)
--------------------------
Nonamed (Spanish, small orange case) [spectrumcomputing.co.uk]
Nosferatu el Vampiro (Zafiro) [spectrumcomputing.co.uk]

-skeleton/elcirculo.cpp: Dumped and added skeleton driver for Inder's "El Circulo". (#10554) [ClawGrip]
* This is a roulette machine using LEDs and lamps for display.

New NOT_WORKING machine
-----------------------
El Circulo [jordigahan, Pikolo, ArcadeHacker, ClawGrip]

-a2600.xml: Marked light gun games unsupported, and added a prototype. (#10536) [0kmg]

New working software list additions
-----------------------------------
Shootin' Gallery (PAL, prototype) [Buckaroo]

-neogeo.xml, ngp.xml and ngpc.xml: Cleaned up metadata. (#10524) [ArcadeShadow]
* Replaced abbreviated country names with full name.
* Use lowercase for descriptive text.

-neocd.xml: Use full country names rather than abbreviations, and lowercase for descriptive text. (#10523) [ArcadeShadow]

-sg1000.xml: Use full country names rather than abbreviations, and use lowercase for descriptive text. (#10516) [ArcadeShadow]

-a7800.xml: Replaced Wasp! with a proper, working ROM (MT06949). (#10478) [0kmg]
* Also added note about the removed non-working development version.

-atari/a7800.cpp: Pass (phase 2) clock to cartridge slot - fixes PAL add-on chip clock rates. (#10474) [0kmg]

-a5200.xml: Use lowercase for descriptive text in descriptions. (#10485) [ArcadeShadow]

-machine/jvsdev.cpp: Fixed chaining resets, and always cascade broadcast messages to slave devices. (#10582) [987123879113]

-namcos22: window clip doesn't need to be float [hap]

-namcos22: change poly.h rendering from float to double (fixes occasional polygon stitching issue in skybox) [hap]

-msx1_cass: Fix 2 incorrect sha1 hashes from my last msx1_cass submission. (#10584) [wilbertpol]

-Fixed MESS build (#10581) [MASH]
* Fixed MESS build
* Fixed Arcade build

-capcom/sonson: Change vsync to 55.40Hz (#10537) [birdybro]
* Source of measurements --> https://github.com/MikeS11/Arcade-Sonson_MiSTer/issues/1#issuecomment-1312089702
* The value originally set must have been a typo, according to @kold669 (aka Corrado Tomaselli). The original PCB alternates
between 55.37Hz and 55.43Hz and it is Corrado's suggestion to run it at 55.40Hz.

-New working software list additions (apple2gs_flop_orig.xml) (#10456) [A-Noid33]

* New working software list additions (apple2gs_flop_orig.xml)
--------------------------------------------------------------
Canal Meurtre (Brutal Deluxe) [Antoine Vignau, A-Noid]

-msx.cpp: Made the general purpose ports (joystick/mouse) a slot device. (#10579) [wilbertpol]
* Also moved msx slot devices to subfolders.

-nintendo/vsnes.cpp: Added missing DIP switch settings for vsmahjng. (#10587) [0kmg]

-yamaha/ymdx9.cpp: Added skeleton driver for Yamaha DX9. (#10586) [Anthony]

New machines marked as not working
----------------------------------
Yamaha DX9 Digital Programmable Algorithm Synthesizer [Anthony]

-Update 3rdparty/ymfm to latest. (#10583) [Aaron Giles]
* Fixes uninitialized member causing slight jitter in timing (GitHub #10414).
* Fixes OPNA behavior when LFO is disabled.
* Fixes a PCM playback wraparound bug due to incorrect auto-incrementing.

-nintendo/vsnes.cpp: Filled in missing Dora DIP switch settings for vsmahjng. (#10589) [0kmg]

-sharc: Use rot[lr]_32 some more [AJR]

-cpu/powerpc/ppccom.cpp: Made PPC400 series external serial clock configurable. (#10588) [987123879113]
* Also use actual configured system clock for serial timer when selected rather than hard-coded number.

-midway/williams.cpp: dumped PROMs for defenderj [Guru]

New machines added as NOT_WORKING
---------------------------------
Yamaha DX-7 Digital Programmable Algorithm Synthesizer [David Viens, R. Belmont]

-ymdx7: fix BIOS selection. [R. Belmont]

-Improvements to some drivers' documentation: [Brian Troha]
* itech/itech32.cpp: Changed the Blood Storm v2.21 ROM names to bld00_v221.u83 and bld01_v221.u88 (like v2.22) to avoid collision
with the v2.1 set where both sets were bld00_v21.u83 & bld01_v21.u88.
* pacman/jrpacman.cpp: Corrected ROM labels.
* playmark/drtomy.cpp: Added PCB layout and corrected clocks based on actual OSCs on board.
* sunelectronics/shanghia3.cpp: Corrected ROM names for US sets verified with 2 PCBs.

-machine/upd71071.cpp: Initialize address and count registers - fixes random HDD failures in fmtowns. (#10580) [r09]

-ui/state.cpp: Use path concatenation utility function. [Vas Crabb]

-fujitsu/fmtowns.cpp: Use MSX controller slots for pad ports. [Vas Crabb]

-bus/msx/ctrl: Added 2-button and 6-button FM Towns pads. [Vas Crabb]

-fujitsu/fmtowns.cpp: Get rid of the rest of the leftover code. [Vas Crabb]

-docs: Fixed a markup error. [Vas Crabb]

New working machines
--------------------
Gargoyles: Night Flight (Tiger) [hap, Sean Riddle]

New working clones
------------------
Superman (Tiger) [hap, Sean Riddle]

-namcos22: improve s22 draw_direct_poly [hap]

-More ROM labels updates [Brian Troha]
* capcom/1942.cpp: Documented actual label for Supercharger 1942 including hand written version number of 1.28A.
* midway/midtunit.cpp: Corrected ROM labels for Mortal Kombat Challenger (hack) and added notes.

-philips/cdi.cpp: Added support for Italian version of Quizard 1. (#10598) [Ryan Holtz, f205v, TeamEurope]

New working clones
------------------
Quizard (v1.8, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
Quizard (v1.7, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
Quizard (v1.2, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
Quizard (v1.0, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]

Machines promoted to working
----------------------------
Quizard 3 (v3.4, German, i8751 DE 132 D3) [Ryan Holtz]
Quizard 4 Rainbow (v4.2, German, i8751 DE 142 D3) [Ryan Holtz]

Clones promoted to working
--------------------------
Quizard 3 (v3.4, German, i8751 DE 132 A1) [Ryan Holtz]
Quizard 3 (v3.2, German, i8751 DE 132 D3) [Ryan Holtz]
Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Ryan Holtz]
Quizard 4 Rainbow (v4.1, German, i8751 DE 142 D3) [Ryan Holtz]
Quizard 4 Rainbow (v4.0, German, i8751 DE 142 D3) [Ryan Holtz]

-nes.xml: Add the Yuletide homebrew in prep for MAMEmas! (#10602) [0kmg]

New working software list additions
-----------------------------------
8-bit Xmas 2022 [retroUSB]

-nes.xml: Add the Yuletide homebrew in prep for MAMEmas! (#10602) [0kmg]

New working software list additions (nes.xml)
---------------------------------------------
8-bit Xmas 2022 [retroUSB]

-bus/msx/ctrl: Added Micomsoft Libble Rabble Joypad. [Vas Crabb]

-megadriv.xml: Added an unreleased prototype. (#10601) [0kmg]

New working software list additions (megadriv.xml)
--------------------------------------------------
Segapede (USA, prototype) [Craig Stitt, Hidden Palace]

-namco/20pacgal.cpp: Better values for unknown SERVICE and EEPROMIN port bits. (#10600) [pdaderko]
* Fixes bug in 25pacmano where after 64 plays, copy protection prevents game from starting (tracked at address 0x3E-0x3F in
EEPROM).
* Changes to 20pacgal ports verified on hardware, though makes no noticeable difference to gameplay.
* Ports of 25pacman left as-is, no hardware to verify with.

-bus/msx/ctrl: Use A/B button labels for FM Towns Pad. [Vas Crabb]

-bus/msx/ctrl: Added FM Towns Marty Pad. [Vas Crabb]
* fujistsu/fmtowns.cpp: Made FM Towns Marty have a single Marty Pad plugged in by default.

-namcos22: possible overflow on texture bank (shouldnt happen) [hap]

-konami/hornet.cpp: Fixed 4 player cabinet type in NBA Play By Play. (#10591) [987123879113]

-konami/windy2.cpp: Added Konami Windy 2 JVS I/O device. [987123879113]

-Revert "Make numbers signed in debugger where it matters" [Vas Crabb]
* This reverts commit 922d5b3c81459173ce99970dca0e44825f0a4494.
* This broke an important use case with MIPS3 address comparisons no longer behaving intutively.
* It's also another case of a debugger change that wasn't followed through properly, with absolutely no attempt to update the
internal debugger help or the documentation for the web site.
* I realise signed maths woud be a useful feature, for the debugger, but it needs to be done in a way that doesn't break important
use cases.

-srcclean in preparation for 0.250 branch [Vas Crabb]

-util/path.h: Fixed narrowing warning from older versions of clang. [Vas Crabb]

-Metadata corrections [Vas Crabb]

-scmp: Fix unreliable order of execution in JMP instruction [AJR]

-emu/rendlay.cpp: Fixed locale-sensitive number handling (fixes MT08521). [Vas Crabb]

-misc/cocoloco.cpp: Corrected DIP switch name Cocoloco typo. (#10607) [0kmg]

-barcrest/mpu4.cpp: Fixed regression for games using sampled sound. [James Wallace]

Download: MAME v0.250 x64
Source: Here

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