PPSSPP Git (2022/10/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Update elfSize to uncompressed elf size when needed. Fixes infinite loading in Wipeout.
* Revert "Loader: Validate offsets and truncation in ELF."
* Merge pull request #16195 from unknownbrackets/gles-depth-cleanup
* GLES: Simplify, enable debug depth readback.
* GLES: Use Draw for depth readback shader.
* GLES: Enable EXT_depth_clamp where supported.
* GLES: Refactor depth shader download.
* GLES: Depth download cleanup.
* Merge pull request #16192 from unknownbrackets/depth-download
* D3D11: Correct depth readback.
* Merge pull request #16193 from unknownbrackets/overalloc
* Loader: Get rid of overalloc on module exec.
* Loader: Validate offsets and truncation in ELF.
* Merge pull request #16194 from unknownbrackets/debugger
* Windows: Retain log console on graphics restart.
* jit: Defer invalidations made while running.
* GE Debugger: Reset on shutdown.
* Merge pull request #16190 from unknownbrackets/save-slow
* Savedata: Cache SFO data during processing.
* Savedata: Skip and defer texture exist check.
* Savedata: Combine file info and dir listing calls.
* Io: Provide directory existence with listing.
* Android: Differentiate empty dir from failure.
* Savedata: Reduce some duplicate file info lookups.
* Font: Reduce internal font loading IO.
* Io: Defer GetFileInfo() until it's needed.
* Io: Reduce operations inside GetFileInfo().
* Module: Cleanup file read pattern.
* Merge pull request #16191 from unknownbrackets/depth-download
* GPU: Rename readback and buffer write operations.
* D3D9: Correct depth readback.
* Merge pull request #16187 from Nemoumbra/remote-API-tests
* Remote API: hle.func.removeRange added
* Merge pull request #16152 from hrydgard/on-demand-depth-buffers
* Vulkan: Create depth/stencil buffers on demand
* Depal from dynamic CLUT: When detecting bounds, be more conservative.
* Merge pull request #16188 from hrydgard/ridge-racer-sun-flare
* Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer
* Merge pull request #16184 from unknownbrackets/depth-download
* GLES: Hook up depth download.
* GPU: Correct sizing account on block transfer.
* GPU: Hook Gods Eater Burst avatar read.
* GPU: Consider depth buffers in block transfer.
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2022-10-10
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