PPSSPP Git (2022/09/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #16118 from hrydgard/vertex-cache-hash-improvement
* Better bit scrambling when computing draw call IDs for vertex cache.
* Merge pull request #16117 from unknownbrackets/softgpu-texgen
* softgpu: Handle rectangle texture projection.
* softgpu: Implement triangle texture projection.
* softgpu: Expand texture coords to include q.
* softgpu: Split clippos out of rasterization vert.
* GPU: Correct flat normal projection mapping.
* GPU: Correct normalized zero normal proj map.
* softgpu: Save last tc/normal in vertex reading.
* Merge pull request #16116 from hrydgard/color-test-fix
* Fix color test.
* Merge pull request #16115 from hrydgard/fb-create-nearest-filter
* Add compatibility flag for loading pixels on framebuffer create using nearest filtering
* Merge pull request #16103 from hrydgard/optimize-shader-constants
* Merge pull request #16109 from unknownbrackets/optimize-shader-constants
* GPU: Apply color test mask as a uint.
* GPU: Consistently use uvec3 for colortest.
* ivec->uvec, comment fix
* ShaderUniforms: cleanup, put every "4-float" on a line for clarity
* Shuffle constants around, squeezing them into gaps. Saves another 16 bytes.
* Fragment shader uniforms: Pack color mask in 32 bits instead of expand to 128 bits.
* Merge pull request #16114 from unknownbrackets/mpeg-fix
* Mpeg: Correct Au update size.
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PPSSPP Git (2022/09/27) x64 :
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PPSSPP Git (2022/09/27) Android :
1cloudfile
1fichier
bayfiles
letsupload
megaup
mixdrop
pixeldrain
uptobox
zippyshare
Source: Here
2022-09-27
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