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EmuCR: PPSSPPPPSSPP Git (2022/09/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #16112 from hrydgard/dynamic-matupdate
* Fold the "materialUpdate" flag into the light ubershader part.
* Add some recent flags to FragmentShaderDesc
* Remove suspicious dirty flag
* Prepare for dynamic mat update
* Minor debugger fix
* Merge pull request #16111 from hrydgard/always-compute-fog-in-vs
* Always do the vertex shader part of the fog computation.
* Merge pull request #16110 from unknownbrackets/sse4-normalize
* GPU: Fix SSE4 Vec3f normalize.
* Merge pull request #16104 from hrydgard/light-ubershader
* Oops! Also, testfix
* Fix light ubershader for D3D11 and OpenGL, GLES unsigned/signed stuff
* Experiment: Generate "Ubershaders" that can handle all lighting configurations
* Merge pull request #16108 from hrydgard/fix-vulkan-pretransition-bug
* Replace faulty layout transition deduplication algorithm.
* Vulkan: Add debug names to our command buffers, so you can see which one errored in validation
* Minor cleanup in TinySet
* Merge pull request #16100 from unknownbrackets/d3d9-debugger
* D3D9: Allow INTZ depth buffers more correctly.
* Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
* Remove debug log. Add some new debug log though, unrelated to this PR, for fb clut + fb texture. Plus a couple asserts.
* Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
* Merge pull request #16105 from GABO1423/master
* (UWP) Remove expandedResources
* Merge pull request #16102 from unknownbrackets/softgpu-bin-tweaks
* softgpu: Avoid waiting for a thread to drain.
* softgpu: Increase queued prims.
* Merge pull request #16101 from unknownbrackets/softgpu-fixes
* softgpu: Fix triangle strip with partial rects.
* softgpu: Simply 5551 blending fast path.
* softpu: Refactor out 5551 fast path checks.
* softgpu: Avoid fast path in another wrong case.
* Merge pull request #16098 from hrydgard/dont-compile-incompatible-shader-variants
* Bump the shader cache version
* Vulkan: Don't compile pipeline variants that don't make sense given their flags.
* Merge pull request #16096 from unknownbrackets/ge-debugger
* GE Debugger: Add option to track pixel in preview.
* GE Debugger: Copy images optionally with alpha.
* GE Debugger: Add a direct copy for preview images.
* Merge pull request #15984 from lvonasek/compat_openxr_gta
* OpenXR - PreprocessStep function implemented
* OpenXR - Simplify skyplane detection in GTA
* OpenXR - Get rid of an ugly if condition
* Merge branch 'master' into compat_openxr_gta
* OpenXR - Compile fix
* Merge branch 'master' into compat_openxr_gta
* Merge branch 'hrydgard:master' into compat_openxr_gta
* OpenXR - Move skyplane compat flag into compatvr.ini
* Merge branch 'master' into compat_openxr_gta
* Merge branch 'master' into compat_openxr_gta
* OpenXR - Refactor variable name
* OpenXR - Compile fix
* Merge branch 'hrydgard:master' into compat_openxr_gta
* OpenXR - Do not mashup Common/GPU
* Merge branch 'compat_openxr_gta' of github.com:lvonasek/ppsspp into compat_openxr_gta
* Merge branch 'hrydgard:master' into compat_openxr_gta
* OpenXR - Refactor
* OpenXR - Use fog color to replace the sky
* OpenXR - Refactor VR compat integration
* Merge branch 'master' into compat_openxr_gta
* Merge branch 'feature_openxr_stereo' into compat_openxr_gta
* Force clearing framebuffer for GTA games

EmuCR: PPSSPP

Download:
PPSSPP Git (2022/09/26) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/09/26) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here



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