PPSSPP Git (2022/09/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #16094 from unknownbrackets/softgpu-bloom
* GPU: Cleanup unused CheckAlpha() funcs.
* softjit: Skip reading dst pixel where blended out.
* softgpu: Optimize rectangle sampling/blending.
* softgpu: Ignore a needless color test case.
* Merge pull request #16092 from unknownbrackets/vulkan-debugger
* HLE: Fix bad logging without latestSyscall.
* Vulkan: Avoid crash on two backbuffer steps.
* Merge pull request #16093 from unknownbrackets/ge-frame-dump
* GE Debugger: Tag frame dump replay VRAM writes.
* GE Debugger: Fix small tex/clut recopying.
* Merge pull request #16090 from hrydgard/more-vulkan-cleanup-work
* Remove ill-formed asserts
* More tweaks, fix crash on exit (double-join thread)
* Small tweak
* Can't seem to get around this condition variable... Oh well.
* Readback fix
* Greatly simplify the thread synchronization.
* Flatten the Run function, to make it easier to reorganize.
* Make functions private that should be private
* Merge pull request #16085 from unknownbrackets/softgpu-vert
* softgpu: Cache reused indexed verts.
* softgpu: Skip matrix multiply for fog factor calc.
* softgpu: Remove unnecessary state param.
* Merge pull request #16088 from hrydgard/vulkan-cleanup-work
* Best practices layer warning: Don't pass in unused clear values. (probably zero impact, heh).
* Handle depth buffer write-after-write hazards in the queue runner
* Fix leak of shader modules from thin3d.
* Another uninitialized variable (VAI minihash/hash)
* Make valgrind happy
* Fix memory leak (of Promise objects) in VK pipeline wrappers
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2022-09-24
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