PPSSPP Git (2022/09/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #16070 from unknownbrackets/tls-minor
* Kernel: Match index lookup behavior for tls.
* Merge pull request #16069 from unknownbrackets/depth-clamp
* GPU: Simplify depth clamped clip planes.
* Merge pull request #16066 from unknownbrackets/softgpu-fastrect
* softgpu: Narrow blend check for fast path further.
* Merge pull request #16071 from unknownbrackets/vulkan-headless
* Vulkan: Avoid crash in headless on finish.
* Merge pull request #16067 from unknownbrackets/lines
* GPU: Account for w properly in lines, fixing width.
* Merge pull request #16068 from unknownbrackets/depth-clamp
* GPU: Clip clamped depth accounting for perspective.
* Merge pull request #16065 from unknownbrackets/softgpu-tests
* headless: Use display buf for compare screenshot.
* GPU: Correct display framebuffer reading.
* softgpu: Fix display framebuffer read.
* softgpu: Correct clear rect off by one issues.
* Fix BGRA issue on D3D with GPU CLUT textures
* Merge pull request #16064 from unknownbrackets/ui-tags
* UI: Fix controller autoconf list result.
* Merge pull request #16062 from unknownbrackets/sysmem-volatile
* headless: Update tests.
* Kernel: Disallow partitions 8/10 to match tests.
* Kernel: Allow volatile for MsgPipe buffers.
* Kernel: Allow volatile for Tlspl objects.
* Kernel: Allow kernel/volatile VPLs as well.
* Kernel: Allow allocating FPLs in volatile memory.
* Merge pull request #16061 from hrydgard/vulkan-submit-main-before-acquire
* Throw in assorted warning fixes
* Submit main command buffer before acquire. Fix sync bug.
* When taking screenshots, make sure that the readback command happens on the right cmdbuf.
* Merge pull request #16063 from lvonasek/hotfix_openxr_ipd
* OpenXR - Support for all headset's IPDs fixed
* Merge pull request #16060 from hrydgard/vulkan-framedata-refactor
* Minor code cleanups (hasBegun is now redundant, for example)
* Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition.
* Various refactoring
* Merge pull request #16058 from unknownbrackets/sysmem-volatile
* Kernel: Load volatile memblocks from save states.
* Kernel: Check sceKernelAllocPartitionMemory args.
* Kernel: Fix save states for volatile memory alloc.
* Merge remote-tracking branch 'origin/pull/16052' into sysmem-volatile
* HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)
* Merge pull request #16059 from hrydgard/unify-gpu-feature-flags
* Unify depth texture and framebuffer fetch checks
* Unify range culling detection
* Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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PPSSPP Git (2022/09/21) x64 :
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PPSSPP Git (2022/09/21) Android :
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