PPSSPP Git (2022/09/16) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #16032 from hrydgard/more-outrun-water-fixes
* Ah, need to enable the Mali workaround for Outrun's water, too.
* Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic)
* Merge pull request #16031 from hrydgard/screen-names
* Log the screen tag when logging scissor errors.
* Add tags to all our UI screens. Useful to debug UI problems.
* Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
* D3D9 crashfix (flare doesn't render correctly though)
* Copy the texels directly in LoadCLUT
* Small simplification
* Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
* Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings.
* OpenGL and D3D11 fixes
* Log improvements
* Ridge Racer fix
* Get depal-from-dynamic-CLUT working
* Set texcache entry status flag if CLUT needs to be dynamic
* Add way to bind cached textures to a DrawContext
* Allow binding "native" texture objects to thin3d
* Start implementing ApplyTextureDepal
* Cleanup in ge_constants.h, add virtual CLUT8 buffer format
* OpenGL fix
* Comment
* Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res
* Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
* Enable DownloadCLUT and ShaderBitmask for Burnout Dominator
* Detect the CLUT8/8888 situation
* Buffer copy matching workaround
* Merge pull request #16027 from SpriteOvO/riscv
* Fix const pointer conversion error for RISC-V
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2022-09-16
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